decode: proto 304 · 2496 stat syncs · 916 zone events · 975 soldier mappings · 11.73s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SiGmaBoy | — | 141 | 95 | 5 | 14 | 11 | 3.52 | 1 | 10591 |
| PickMeBoy | — | 103 | 52 | 2 | 0 | 13 | 1.27 | 1 | 5640 |
| mixas314 | — | 58 | 56 | 0 | 32 | 4 | 2.90 | 0 | 4345 |
| D4NIL4DEIR4 | — | 29 | 16 | 2 | 40 | 5 | 1.32 | 0 | 3391 |
| Wolfje098@psn | — | 18 | 11 | 0 | 0 | 14 | 0.31 | 0 | 1440 |
| max_schrijer | — | 22 | 7 | 1 | 0 | 9 | 0.73 | 1 | 1335 |
| daggycrashfan (AI) | — | 8 | 5 | 2 | 0 | 3 | 0.53 | 0 | 930 |
| faray94@psn ✗ | — | 16 | 6 | 0 | 0 | 8 | 0.36 | 0 | 925 |
| NaomhGallAbu@psn ✗ | — | 11 | 6 | 0 | 0 | 5 | 0.52 | 0 | 540 |
| Nokyan26@psn ✗ | — | 4 | 3 | 0 | 0 | 4 | 0.17 | 0 | 490 |
| AnicosCanchay (AI) | — | 4 | 0 | 0 | 6 | 9 | 0.08 | 0 | 414 |
| lllamed (AI) | — | 3 | 1 | 0 | 2 | 7 | 0.08 | 0 | 194 |
| Sensani | — | 19 | 0 | 0 | 0 | 0 | 0.58 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Sergeant_Dash | — | 142 | 18 | 4 | 37 | 4 | 5.68 | 0 | 8644 |
| FlyingKiwiYT | — | 41 | 9 | 0 | 48 | 7 | 0.93 | 0 | 3067 |
| Jeb_Rules#1 | — | 56 | 20 | 0 | 1 | 13 | 0.93 | 0 | 2424 |
| lolechlul | — | 46 | 11 | 0 | 0 | 10 | 0.71 | 0 | 2035 |
| ZoupZamn_ | — | 52 | 3 | 1 | 0 | 10 | 0.98 | 0 | 1920 |
| mistermirwin | — | 45 | 13 | 0 | 0 | 14 | 0.63 | 0 | 1910 |
| Orisson#1 | — | 24 | 2 | 1 | 15 | 5 | 0.92 | 0 | 1834 |
| Raffi03 | — | 30 | 6 | 1 | 0 | 6 | 0.81 | 0 | 1510 |
| Lukeyy (AI) | — | 4 | 3 | 0 | 24 | 8 | 0.09 | 0 | 1030 |
| Veloxima@psn ✗ | — | 15 | 0 | 1 | 0 | 4 | 1.07 | 0 | 760 |
| Stoom (AI) | — | 1 | 1 | 0 | 0 | 1 | 0.17 | 0 | 60 |
| ADPanther8500@live ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:24 | sector_1 | Axis | 5 | SiGmaBoy, PickMeBoy, max_schrijer |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.