decode: proto 304 · 2812 stat syncs · 568 zone events · 994 soldier mappings · 4.99s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Mr2_91 | 1250▼ -1 | 35 | 16 | 4 | 11 | 12 | 0.59 | 0 | 4672 |
| AVZAL#1 | 1254▲ +148 | 75 | 43 | 0 | 14 | 13 | 0.76 | 1 | 4537 |
| surij9561#1 | 1101▲ +21 | 71 | 33 | 1 | 0 | 17 | 1.00 | 1 | 4276 |
| partizanSVK | 945▲ +16 | 55 | 14 | 1 | 24 | 7 | 1.31 | 0 | 3434 |
| AntonFrodo1 | 1376▼ -4 | 37 | 9 | 0 | 6 | 16 | 0.48 | 2 | 3076 |
| FALLSCHIRMJÄGER | 726▼ -8 | 25 | 14 | 0 | 6 | 12 | 0.52 | 1 | 2390 |
| sokolov990 | 731▼ -8 | 26 | 8 | 1 | 23 | 6 | 0.70 | 0 | 1998 |
| serzhantzzz | 813▼ -11 | 26 | 6 | 0 | 0 | 6 | 0.79 | 1 | 1501 |
| jouni_kukkola#1 | 400 | 14 | 7 | 1 | 0 | 12 | 0.39 | 1 | 1225 |
| nuabglove (AI) | — | 22 | 1 | 0 | 0 | 9 | 0.48 | 0 | 900 |
| Shadovmaks ✗ | 593▼ -25 | 7 | 5 | 0 | 0 | 2 | 0.64 | 0 | 380 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ToT69 | 1603▲ +5 | 52 | 1 | 10 | 5 | 4 | 2.17 | 0 | 5854 |
| DesertFox131 | 974▲ +15 | 83 | 33 | 1 | 1 | 3 | 4.37 | 0 | 4570 |
| tirlipimpon | 400 | 58 | 28 | 0 | 50 | 8 | 1.12 | 0 | 4366 |
| Mars_GTSR_XIV | 999▲ +27 | 54 | 14 | 2 | 26 | 9 | 1.08 | 0 | 3927 |
| Leonardo3104@live | 1697▲ +6 | 101 | 8 | 0 | 15 | 13 | 1.20 | 0 | 3574 |
| La_sqaule@psn | 1081▲ +21 | 79 | 19 | 0 | 0 | 13 | 1.11 | 0 | 3395 |
| Stoertebeker_61 | 870▼ -9 | 44 | 17 | 0 | 8 | 7 | 1.02 | 0 | 2336 |
| HAMDOUCH_2007@psn | 953▲ +17 | 36 | 3 | 3 | 0 | 3 | 1.89 | 0 | 2305 |
| PUDZIAN1803 | 1209▼ -23 | 37 | 7 | 3 | 0 | 10 | 1.54 | 0 | 2245 |
| kontolbpckmu12 | 400 | 13 | 3 | 0 | 0 | 8 | 0.72 | 0 | 885 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:12 | sector_1_b | Axis | 6 | AVZAL#1, surij9561#1, AntonFrodo1 |
| 17:49 | sector_2_b | Axis | 6 | AntonFrodo1, jouni_kukkola#1, FALLSCHIRMJÄGER, serzhantzzz |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.