decode: proto 304 · 3217 stat syncs · 690 zone events · 1179 soldier mappings · 8.16s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Tinkle941 | — | 95 | 34 | 2 | 39 | 12 | 1.28 | 2 | 6749 |
| Grustny_dens | — | 58 | 33 | 1 | 34 | 13 | 0.79 | 2 | 5748 |
| qupogor | — | 82 | 27 | 3 | 3 | 11 | 1.67 | 0 | 5224 |
| BobbyWan | — | 94 | 47 | 0 | 0 | 15 | 0.85 | 0 | 4955 |
| kimyeonsu14 | — | 65 | 25 | 1 | 14 | 10 | 1.18 | 1 | 4928 |
| melalexin | — | 51 | 20 | 4 | 0 | 2 | 10.20 | 0 | 4501 |
| ANTI1914 | — | 39 | 26 | 0 | 6 | 15 | 0.52 | 1 | 4300 |
| DEDMAZAIRUS142 | — | 47 | 22 | 1 | 7 | 9 | 1.00 | 0 | 3233 |
| Feryvai@live | — | 18 | 4 | 2 | 0 | 3 | 1.20 | 0 | 1410 |
| Screen26299 | — | 50 | 0 | 1 | 0 | 0 | 1.72 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -TnT-MrX_MrY_PL | — | 145 | 35 | 4 | 0 | 14 | 1.81 | 0 | 6481 |
| DaisMeRollin ✗ | — | 104 | 34 | 1 | 3 | 11 | 1.44 | 0 | 5292 |
| Alex76338 | — | 69 | 19 | 3 | 5 | 10 | 1.28 | 0 | 3921 |
| CorvTank | — | 65 | 7 | 5 | 0 | 9 | 1.67 | 0 | 3816 |
| CGI7 | — | 53 | 13 | 0 | 9 | 8 | 1.77 | 0 | 2835 |
| YotosabaSan7051@live | — | 13 | 3 | 0 | 28 | 6 | 0.36 | 0 | 1830 |
| Bgt2117fg@live | — | 20 | 4 | 2 | 7 | 11 | 0.29 | 0 | 1572 |
| SimoHayha6950@live | — | 28 | 8 | 1 | 0 | 13 | 0.33 | 0 | 1510 |
| Denis-07DNZ@psn | — | 20 | 7 | 1 | 0 | 20 | 0.31 | 0 | 1060 |
| Okieh6496@live | — | 11 | 8 | 0 | 0 | 12 | 0.16 | 0 | 645 |
| THBLLMUT420D (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.50 | 0 | 70 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:41 | sector_1 | Axis | 3 | Grustny_dens |
| 8:11 | sector_2_b | Axis | 6 | ANTI1914, Grustny_dens, kimyeonsu14 |
| 13:28 | sector_3_b | Axis | 1 | Tinkle941 |
| 19:10 | sector_4 | Axis | 3 | Tinkle941 |
| 22:36 | sector_5_a | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.