decode: proto 304 · 2815 stat syncs · 610 zone events · 1022 soldier mappings · 5.94s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Looolkun | — | 40 | 10 | 6 | 0 | 5 | 1.54 | 0 | 4850 |
| СТАРШИНАСССР | — | 54 | 23 | 0 | 25 | 13 | 0.68 | 0 | 4713 |
| XReDX | — | 54 | 26 | 1 | 11 | 14 | 0.76 | 1 | 4635 |
| IП_ΛПI_Y | — | 65 | 24 | 3 | 2 | 12 | 1.18 | 2 | 4532 |
| partizanSVK | — | 60 | 16 | 2 | 1 | 8 | 1.40 | 0 | 3687 |
| Charlisimo | — | 59 | 21 | 0 | 1 | 17 | 0.61 | 1 | 3115 |
| shrubby_customs0@psn | — | 30 | 18 | 0 | 20 | 6 | 0.81 | 1 | 2951 |
| jouni_kukkola#1 | — | 25 | 4 | 0 | 0 | 6 | 1.09 | 0 | 1021 |
| KFL_lanac ✗ | — | 8 | 5 | 0 | 0 | 2 | 0.80 | 0 | 520 |
| SpeichOg (AI) | — | 11 | 3 | 0 | 0 | 12 | 0.17 | 0 | 504 |
| blackgaming (AI) | — | 4 | 2 | 0 | 0 | 10 | 0.08 | 0 | 200 |
| MightyEddie ✗ | — | 2 | 2 | 0 | 0 | 3 | 0.11 | 0 | 175 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| X_KILLX | — | 86 | 35 | 3 | 53 | 7 | 1.87 | 0 | 5624 |
| We_Major | — | 80 | 24 | 5 | 38 | 11 | 1.51 | 0 | 5160 |
| Levente004 | — | 103 | 17 | 1 | 0 | 7 | 1.91 | 0 | 4289 |
| Piffer_08 | — | 68 | 24 | 3 | 11 | 7 | 1.58 | 0 | 3593 |
| S4run3s | — | 54 | 10 | 5 | 12 | 6 | 1.74 | 0 | 3496 |
| WERTARBEIT | — | 63 | 16 | 2 | 6 | 6 | 1.70 | 0 | 3386 |
| Kuon_Rin@psn | — | 59 | 9 | 1 | 0 | 6 | 2.36 | 0 | 2785 |
| Tobben100 | — | 41 | 18 | 0 | 0 | 7 | 1.14 | 0 | 2045 |
| Pousovietico696@live ✗ | — | 5 | 0 | 1 | 3 | 2 | 0.56 | 0 | 564 |
| Pro0218713@live ✗ | — | 1 | 1 | 0 | 1 | 2 | 0.11 | 0 | 439 |
| Furyzen32747 (AI) | — | 4 | 2 | 0 | 8 | 8 | 0.09 | 0 | 350 |
| tthista157514 (AI) | — | 6 | 4 | 0 | 0 | 5 | 0.21 | 0 | 320 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:39 | sector_1_a | Axis | 3 | IП_ΛПI_Y, Charlisimo |
| 10:51 | sector_2_b | Axis | 6 | shrubby_customs0@psn, IП_ΛПI_Y, XReDX |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.