decode: proto 304 · 2362 stat syncs · 328 zone events · 874 soldier mappings · 5.22s · game 0.7.5.78
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Pryanik14041999 | 1450▲ +414 | 63 | 35 | 2 | 0 | 10 | 1.12 | 0 | 3801 |
| daniilzov | 627▲ +5 | 62 | 35 | 1 | 0 | 13 | 0.76 | 0 | 3425 |
| lucekelektryk | 1173▲ +173 | 27 | 10 | 0 | 24 | 12 | 0.40 | 0 | 2824 |
| netvesla | 681▲ +7 | 29 | 18 | 2 | 12 | 12 | 0.43 | 0 | 2798 |
| Старшийстрелок | 969▲ +5 | 41 | 9 | 2 | 0 | 10 | 0.80 | 0 | 2070 |
| egorka_roma | 1003▲ +26 | 35 | 18 | 0 | 0 | 4 | 1.52 | 0 | 1931 |
| Marishkaikolka | 1016▲ +34 | 28 | 4 | 1 | 16 | 6 | 0.64 | 0 | 1802 |
| maiklz | 1071▲ +3 | 21 | 12 | 1 | 0 | 7 | 0.75 | 0 | 1430 |
| kamaz450 ✗ | 848▼ -2 | 14 | 7 | 0 | 0 | 3 | 0.88 | 0 | 830 |
| solyanka21 ✗ | 1238▼ -0 | 6 | 3 | 0 | 0 | 7 | 0.19 | 0 | 290 |
| HelVane (AI) | — | 7 | 1 | 0 | 0 | 5 | 0.25 | 0 | 250 |
| Beartanci (AI) | — | 2 | 1 | 0 | 0 | 3 | 0.13 | 0 | 140 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Teddy0043 | 1864▼ -0 | 85 | 15 | 2 | 17 | 8 | 1.60 | 0 | 3856 |
| CJ689 | 2008▼ -1 | 85 | 16 | 2 | 2 | 7 | 2.07 | 0 | 3773 |
| Horsemolester | 1695▼ -8 | 64 | 11 | 4 | 0 | 10 | 1.19 | 0 | 3676 |
| w_xx1 | 1245▼ -1 | 44 | 10 | 5 | 22 | 5 | 1.69 | 0 | 3554 |
| Dynamite8910 | 1465▼ -1 | 64 | 30 | 0 | 3 | 12 | 1.23 | 0 | 3539 |
| Minskm106 | 1781▼ -2 | 36 | 4 | 1 | 16 | 3 | 1.57 | 0 | 3315 |
| BELOK123 | 1785▼ -0 | 54 | 4 | 1 | 29 | 5 | 2.25 | 0 | 3306 |
| Wade_W_Hampton | 400 | 40 | 10 | 0 | 46 | 3 | 2.35 | 0 | 2587 |
| Zilotar | 400▼ -18 | 24 | 3 | 3 | 1 | 5 | 0.83 | 0 | 2264 |
| berek1234 ✗ | 544▼ -137 | 10 | 4 | 0 | 0 | 4 | 0.48 | 0 | 565 |
| DERA8755 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.