decode: proto 304 · 2160 stat syncs · 762 zone events · 817 soldier mappings · 10.56s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Likhodey1 ✗ | 541▼ -5 | 43 | 22 | 1 | 23 | 12 | 0.54 | 1 | 3871 |
| azazozz | 1034▲ +15 | 34 | 18 | 5 | 22 | 10 | 0.64 | 0 | 3387 |
| Javiaroslav | 853▲ +36 | 24 | 19 | 0 | 33 | 10 | 0.44 | 1 | 2925 |
| YubNub009 | 1012▼ -6 | 24 | 10 | 2 | 0 | 6 | 1.20 | 0 | 2910 |
| slam_8787 | 677▲ +23 | 51 | 35 | 0 | 0 | 7 | 1.19 | 0 | 2801 |
| GIGACHEL#1 | 1476▼ -0 | 44 | 28 | 0 | 0 | 12 | 0.92 | 0 | 2530 |
| Ryan669 | 1173▲ +3 | 28 | 19 | 1 | 17 | 13 | 0.56 | 0 | 2304 |
| vechervhatu ✗ | 773▼ -7 | 17 | 10 | 1 | 0 | 8 | 0.53 | 1 | 1555 |
| Joekhhlappi (AI) | — | 9 | 5 | 0 | 0 | 10 | 0.17 | 0 | 560 |
| aLLMad (AI) | — | 8 | 5 | 0 | 0 | 10 | 0.15 | 0 | 460 |
| Max19229008@live ✗ | — | 3 | 3 | 0 | 0 | 1 | 0.75 | 0 | 225 |
| Alekc197701 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _Antoschianto_ | 1204▲ +10 | 95 | 29 | 5 | 5 | 7 | 2.71 | 0 | 5455 |
| SyndromeWarrior | 1943▲ +7 | 73 | 26 | 0 | 20 | 5 | 2.15 | 0 | 3934 |
| AlexIS22 | 1538▲ +3 | 64 | 14 | 0 | 8 | 5 | 2.56 | 0 | 3368 |
| bajusz21 | 1338▲ +4 | 52 | 3 | 4 | 19 | 2 | 8.67 | 0 | 2866 |
| Ghostfire#3 | 1330▼ -18 | 44 | 12 | 0 | 22 | 7 | 0.92 | 0 | 2470 |
| GrafvonPixel | 885▼ -115 | 46 | 12 | 0 | 0 | 7 | 1.05 | 0 | 1940 |
| AterCorvus95683 | 993▼ -3 | 40 | 4 | 0 | 5 | 4 | 2.35 | 0 | 1892 |
| SALTOWGANS777 | 536▼ -215 | 31 | 6 | 2 | 6 | 3 | 1.48 | 0 | 1564 |
| Alex698415#1 | 766▼ -266 | 31 | 1 | 1 | 0 | 7 | 1.11 | 0 | 1365 |
| molone03 ✗ | 592▼ -127 | 7 | 4 | 0 | 0 | 3 | 0.50 | 0 | 390 |
| Magista70961 (AI) | — | 6 | 0 | 0 | 0 | 4 | 0.26 | 0 | 268 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:38 | sector_1 | Axis | 8 | vechervhatu, Javiaroslav, Likhodey1 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.