decode: proto 304 · 1815 stat syncs · 610 zone events · 739 soldier mappings · 6.85s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Qykmus | 1697▲ +124 | 42 | 28 | 1 | 47 | 10 | 0.66 | 1 | 4881 |
| shlyaaap | 735▲ +30 | 26 | 18 | 1 | 0 | 7 | 0.84 | 1 | 2355 |
| Bunglewood#2 | 600▲ +29 | 39 | 18 | 1 | 5 | 14 | 0.50 | 0 | 2172 |
| Rifleman247 | 1344▲ +37 | 26 | 15 | 0 | 3 | 8 | 0.53 | 0 | 1453 |
| PreussenDollweg ✗ | 400▲ +150 | 18 | 17 | 0 | 0 | 2 | 1.50 | 0 | 1120 |
| Axelmzt4661@live ✗ | 585▼ -0 | 12 | 6 | 0 | 0 | 9 | 0.21 | 0 | 760 |
| lemoniadowy | 504▼ -0 | 10 | 1 | 1 | 0 | 12 | 0.20 | 0 | 700 |
| Zomber (AI) | — | 10 | 6 | 0 | 0 | 6 | 0.27 | 0 | 590 |
| pepino57 | 629▼ -0 | 9 | 4 | 0 | 0 | 11 | 0.22 | 0 | 420 |
| joanrovira | 999▼ -1 | 6 | 5 | 0 | 0 | 6 | 0.22 | 0 | 380 |
| redtf29 ✗ | 848▼ -2 | 5 | 3 | 0 | 0 | 2 | 0.50 | 0 | 290 |
| pokoulmed950 (AI) | — | 5 | 2 | 0 | 0 | 5 | 0.17 | 0 | 289 |
| YOSYZES (AI) | — | 0 | 0 | 1 | 0 | 0 | 0.00 | 0 | 50 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dAMAI | 1180▲ +1 | 138 | 5 | 10 | 0 | 2 | 12.55 | 0 | 8535 |
| Sakraker | 1290▼ -12 | 51 | 12 | 0 | 25 | 2 | 4.25 | 0 | 3184 |
| Mr_Freeman#20 | 1740▼ -7 | 53 | 8 | 1 | 26 | 4 | 2.65 | 0 | 3057 |
| AceVenturaV3 | 1903▼ -84 | 38 | 8 | 1 | 5 | 1 | 3.45 | 0 | 2559 |
| АртёмЧермет | 1836▼ -3 | 47 | 16 | 1 | 0 | 4 | 1.96 | 0 | 2540 |
| vbirfkd | 1169▼ -37 | 44 | 20 | 0 | 0 | 4 | 2.44 | 0 | 2080 |
| vanselovmike | 829▼ -10 | 25 | 0 | 1 | 0 | 8 | 1.00 | 0 | 1540 |
| Walker5495@live | 1350▼ -55 | 35 | 6 | 0 | 5 | 4 | 1.09 | 0 | 1530 |
| Chrissi85793 | 1743▼ -11 | 39 | 4 | 1 | 0 | 8 | 1.22 | 0 | 1520 |
| AliHitzzzz14@live | 400▼ -295 | 7 | 5 | 0 | 0 | 6 | 0.28 | 0 | 525 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:45 | sector_1_a | Axis | 5 | Qykmus, shlyaaap |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.