decode: proto 304 · 1767 stat syncs · 358 zone events · 688 soldier mappings · 3.76s · game 0.7.5.78
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| unferth_hetty | — | 57 | 19 | 3 | 12 | 8 | 1.19 | 0 | 3871 |
| machine5870@psn | — | 39 | 19 | 1 | 0 | 10 | 1.15 | 0 | 2250 |
| Motoloco12 ✗ | — | 38 | 15 | 1 | 0 | 6 | 1.65 | 0 | 2120 |
| ZippperMgee | — | 53 | 10 | 0 | 0 | 6 | 2.04 | 0 | 2100 |
| stclairshark ✗ | — | 27 | 9 | 0 | 0 | 6 | 1.04 | 0 | 1170 |
| Bang_arang619@psn | — | 11 | 1 | 0 | 0 | 3 | 0.79 | 0 | 530 |
| king-coste23@psn | — | 10 | 1 | 0 | 0 | 7 | 0.40 | 0 | 380 |
| tarotoads#1 ✗ | — | 9 | 0 | 0 | 0 | 4 | 0.45 | 0 | 310 |
| Sdpm-1985@psn | — | 8 | 1 | 0 | 0 | 7 | 0.32 | 0 | 290 |
| ramilegog1 (AI) | — | 5 | 3 | 0 | 0 | 8 | 0.12 | 0 | 280 |
| Xtwo_ ✗ | — | 7 | 1 | 0 | 0 | 2 | 0.70 | 0 | 270 |
| Kruspier (AI) | — | 4 | 1 | 0 | 0 | 9 | 0.08 | 0 | 160 |
| Vinid (AI) | — | 1 | 1 | 0 | 0 | 2 | 0.07 | 0 | 60 |
| MADMRAK ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| phero4246 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| fireking8989 | — | 72 | 0 | 4 | 56 | 6 | 1.95 | 0 | 4376 |
| FhelippeBr | — | 54 | 1 | 0 | 10 | 4 | 2.08 | 0 | 2368 |
| Trollface1836 | — | 48 | 0 | 0 | 7 | 7 | 1.92 | 0 | 2062 |
| TopGKaiser | — | 58 | 3 | 0 | 0 | 9 | 0.97 | 0 | 1960 |
| GundamX1RG@live | — | 25 | 2 | 2 | 37 | 1 | 3.57 | 0 | 1894 |
| Pyroxylic | — | 17 | 1 | 2 | 38 | 2 | 1.55 | 0 | 1630 |
| JUANISIMO#1 | — | 33 | 2 | 0 | 0 | 9 | 0.87 | 0 | 1280 |
| wrich111 | — | 17 | 0 | 1 | 12 | 6 | 0.55 | 0 | 1078 |
| SWeaT9Pav0R@live | — | 17 | 3 | 0 | 0 | 3 | 1.13 | 0 | 756 |
| lord_barcsacs ✗ | — | 3 | 0 | 0 | 0 | 1 | 0.75 | 0 | 90 |
| Letzann84 (AI) | — | 2 | 1 | 0 | 0 | 3 | 0.11 | 0 | 90 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.