decode: proto 304 · 2212 stat syncs · 682 zone events · 838 soldier mappings · 8.46s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| lulux#2 | — | 83 | 44 | 3 | 0 | 10 | 1.51 | 1 | 5615 |
| D34D1N51D3 | — | 60 | 49 | 0 | 50 | 3 | 5.00 | 1 | 5543 |
| Weward5000 | — | 34 | 7 | 3 | 0 | 5 | 1.48 | 0 | 2295 |
| scribbles0512@psn | — | 27 | 5 | 0 | 0 | 11 | 0.52 | 1 | 1652 |
| kRiBbLeT@live | — | 25 | 12 | 0 | 0 | 11 | 0.48 | 1 | 1625 |
| Wick3eDem0n_D@psn ✗ | — | 19 | 8 | 0 | 0 | 7 | 0.76 | 0 | 1020 |
| elgallo26uvl@psn | — | 16 | 7 | 0 | 0 | 10 | 0.34 | 0 | 995 |
| Curezo (AI) | — | 13 | 8 | 0 | 0 | 11 | 0.21 | 0 | 825 |
| waywern ✗ | — | 5 | 3 | 0 | 0 | 5 | 0.26 | 1 | 720 |
| Anerdapato (AI) | — | 7 | 5 | 0 | 0 | 10 | 0.12 | 0 | 615 |
| inmundo14_@psn ✗ | — | 8 | 2 | 0 | 0 | 7 | 0.32 | 0 | 375 |
| petyoilstas (AI) | — | 2 | 0 | 0 | 0 | 2 | 0.20 | 0 | 60 |
| Boybanto | — | 37 | 0 | 0 | 0 | 0 | 1.95 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| vigilangame@live | — | 72 | 18 | 3 | 45 | 3 | 4.50 | 0 | 5626 |
| Limeira411@live | — | 70 | 7 | 3 | 0 | 4 | 2.69 | 0 | 4014 |
| buckshot0009 | — | 81 | 27 | 0 | 3 | 7 | 1.80 | 0 | 3734 |
| davidsabino2017 | — | 56 | 10 | 2 | 15 | 4 | 2.00 | 0 | 2634 |
| josedtgwwe | — | 29 | 10 | 0 | 27 | 6 | 0.69 | 0 | 2427 |
| Flexter23#1 | — | 26 | 3 | 2 | 0 | 7 | 1.04 | 0 | 1930 |
| thekoomoodoo | — | 34 | 15 | 0 | 0 | 10 | 0.83 | 0 | 1855 |
| ELITE_Connor11@psn | — | 36 | 13 | 0 | 0 | 7 | 1.06 | 0 | 1805 |
| WetWork386@psn | — | 21 | 11 | 0 | 0 | 9 | 0.44 | 0 | 1255 |
| armpit-Toucher@psn ✗ | — | 19 | 4 | 0 | 0 | 6 | 0.73 | 0 | 810 |
| PoltanicanIaru (AI) | — | 3 | 0 | 0 | 0 | 2 | 0.21 | 0 | 94 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:59 | sector_1_a | Axis | 10 | scribbles0512@psn, kRiBbLeT@live, D34D1N51D3, waywern, lulux#2 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.