decode: proto 304 · 1768 stat syncs · 0 zone events · 687 soldier mappings · 5.43s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Beliy123 | — | 70 | 34 | 4 | 0 | 1 | 14.00 | 0 | 5046 |
| Min_Z_Draw#1 | — | 75 | 29 | 0 | 1 | 11 | 1.79 | 0 | 3510 |
| Smouker45#1 | — | 36 | 1 | 1 | 9 | 7 | 0.97 | 0 | 2007 |
| Emeraldwolf8359@live | — | 39 | 22 | 0 | 0 | 11 | 0.72 | 0 | 2005 |
| Nelch_229 | — | 16 | 4 | 3 | 7 | 4 | 1.23 | 0 | 1711 |
| siggmatt | — | 20 | 13 | 0 | 4 | 5 | 0.87 | 0 | 1540 |
| flokston | — | 28 | 7 | 0 | 0 | 6 | 0.85 | 0 | 1475 |
| rktgbbro0000 ✗ | — | 20 | 12 | 0 | 0 | 2 | 1.82 | 0 | 1115 |
| lifthergorda (AI) | — | 7 | 2 | 0 | 0 | 10 | 0.12 | 0 | 369 |
| MidnightARP@live ✗ | — | 4 | 2 | 0 | 0 | 1 | 1.00 | 0 | 220 |
| nottimacanacol (AI) | — | 0 | 0 | 0 | 0 | 6 | 0.00 | 0 | 140 |
| Argmax#1 | — | 2 | 0 | 0 | 0 | 0 | 2.00 | 0 | 80 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ludovic457 | — | 53 | 4 | 3 | 21 | 7 | 1.47 | 0 | 3524 |
| antrabier | — | 22 | 2 | 3 | 30 | 4 | 0.96 | 0 | 3148 |
| kasdkasd#1 | — | 61 | 21 | 0 | 24 | 8 | 1.02 | 0 | 3119 |
| WhiteFlame11 | — | 43 | 5 | 1 | 23 | 6 | 1.02 | 0 | 2615 |
| _red | — | 32 | 5 | 0 | 19 | 3 | 2.13 | 0 | 1608 |
| yama-de | — | 22 | 3 | 0 | 16 | 3 | 1.16 | 0 | 1316 |
| D2emiliano | — | 31 | 9 | 0 | 0 | 6 | 1.15 | 0 | 1310 |
| Kolsuz#3 | — | 20 | 4 | 0 | 0 | 8 | 0.74 | 0 | 1075 |
| Kkthedog2234@live | — | 16 | 13 | 0 | 0 | 9 | 0.28 | 0 | 1060 |
| FireFerdi | — | 10 | 4 | 1 | 12 | 1 | 0.77 | 0 | 873 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.