Shell122mm_of_462 he_frag_tank
Shell mass21.76 kg
Armor penetrationno figure
Blast damage363.44
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.55
Bullet typehe_frag_tank
Explosive radius (m)0.3
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)3.67
Explosive typetnt
Fragmentation cone (°)45
Fragment share2.4
Real fragmentsTrue
Fragment segments5
Fuse delay distance (m)0.3
Max distance (m)10,000
Normalization presetheat
Object damage radius (m)4
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Drop by range (m)100m: 0.19, 500m: 4.92, 1000m: 20.95, 1500m: 50.3
Time of flight by range (s)100m: 0.2, 500m: 1.02, 1000m: 2.13, 1500m: 3.35
Velocity by range (m/s)100m: 505.76, 500m: 470.53, 1000m: 430.13, 1500m: 393.53
Blast: explosive radius (m)0.6
Blast: inner radius (m)0.43
Blast: outer radius (m)0.97
Blast: penetration (mm)36.68
Blast: sourcemodel
Blast: TNT equivalent (kg)3.67
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell122mm_bp_462 heat_tank
Shell mass13.4 kg
HEAT penetration160 mm
Standoff4.5 m
Kinetic pen5 mm
shell body only; see derived.heat.*
Blast damage338.54
Fragments65
Fragment damage (total)2,325
Not shown in game — engine values
Drag coefficient0.41
Armor penetration (mm)10m: 5, 10000m: 4
Bullet typeheat_tank
Cumulative armor power (mm)160
HEAT jet damage250
HEAT jet reach (m)4.5
Spall preset (HEAT jet)heat_fs
Explosive radius (m)0.3
Fuse threshold (mm)0.1
Explosive mass (kg)2.18
Explosive typea_ix_1
Fragmentation cone (°)45
Fragment share1.2
Real fragmentsTrue
Fragment segments4
Fuse delay distance (m)0.05
Max distance (m)7,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)4
Ricochet presetheat
Spall preset (kinetic)ap
Fragmentation cone (°)45
Spall cone (°)40
Spall fragments65
Spall damage (near, far)60, 40
Spall reach (m)4
Spall penetration (near, far, mm)12, 7
Spall presetheat_fs
Spall sections2
Computed
Drop by range (m)100m: 0.44, 500m: 11.78, 1000m: 50.95, 1500m: 124.31
Time of flight by range (s)100m: 0.3, 500m: 1.58, 1000m: 3.34, 1500m: 5.31
Velocity by range (m/s)100m: 327.68, 500m: 300.26, 1000m: 270.01, 1500m: 244.12
Blast: explosive radius (m)0.53
Blast: inner radius (m)0.39
Blast: outer radius (m)0.83
Blast: penetration (mm)32.25
Blast: sourcemodel
Blast: TNT equivalent (kg)2.73
HEAT jet: constant at rangeTrue
HEAT jet: damage250
Ricochet below (° from plate)19
Spall: cone (°)40
Spall: max fragment damage60
Spall: max fragment penetration (mm)12
Shell122mm_d462a smoke_tank
Shell mass22.32 kg
Blast damage81.43
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.55
Bullet typesmoke_tank
Penetrator mass (kg)1.17
Explosion armor power8
Explosion radius (m)0.4, 0.8
Fuse threshold (mm)0.5
Explosive mass (kg)0.05
Explosive typesmoke_composition
Fuse delay distance (m)0.4
Hit power mult20
Max distance (m)10,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presethe
Spall preset (kinetic)ap
Blast damage radius (m)18.5
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Drop by range (m)100m: 0.19, 500m: 4.91, 1000m: 20.88, 1500m: 50.05
Time of flight by range (s)100m: 0.2, 500m: 1.01, 1000m: 2.12, 1500m: 3.33
Velocity by range (m/s)100m: 506, 500m: 471.6, 1000m: 432.09, 1500m: 396.21
Blast: explosive radius (m)0.16
Blast: inner radius (m)0.25
Blast: outer radius (m)0.5
Blast: penetration (mm)2.95
Blast: sourceexplicit
Blast: TNT equivalent (kg)0.05
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11