decode: proto 304 · 2542 stat syncs · 1466 zone events · 984 soldier mappings · 4.31s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| zakak_YT@psn | 922▲ +18 | 117 | 88 | 0 | 0 | 10 | 2.09 | 2 | 7420 |
| mindreeeeeeet (AI) | — | 37 | 28 | 0 | 36 | 11 | 0.65 | 2 | 4189 |
| Itmond (AI) | — | 40 | 36 | 0 | 10 | 12 | 0.65 | 0 | 2889 |
| y5w7etpyz9 (AI) | — | 31 | 26 | 0 | 18 | 13 | 0.44 | 0 | 2704 |
| BigMantolis (AI) | — | 26 | 18 | 0 | 26 | 9 | 0.53 | 0 | 2549 |
| PINGNIIAMNOFENE (AI) | — | 30 | 21 | 1 | 8 | 9 | 0.59 | 1 | 2519 |
| ChadectTacia (AI) | — | 28 | 13 | 1 | 6 | 9 | 0.65 | 0 | 2150 |
| Jeron2061 (AI) | — | 31 | 23 | 0 | 0 | 9 | 0.70 | 0 | 1810 |
| BloodsPoxius (AI) | — | 28 | 19 | 1 | 2 | 13 | 0.40 | 0 | 1779 |
| Dirguz@psn ✗ | 773▼ -77 | 20 | 20 | 0 | 0 | 6 | 0.91 | 0 | 1290 |
| TigenYingV (AI) | — | 8 | 5 | 0 | 0 | 2 | 0.73 | 0 | 550 |
| Cirperostiven_ro@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| poM2932@live | 1846▲ +7 | 134 | 55 | 3 | 48 | 10 | 2.09 | 0 | 8157 |
| LilOper (AI) | — | 63 | 37 | 0 | 26 | 8 | 1.47 | 0 | 4458 |
| Dalting (AI) | — | 54 | 47 | 0 | 0 | 8 | 1.12 | 0 | 3384 |
| jackboungs (AI) | — | 47 | 39 | 0 | 0 | 6 | 1.34 | 0 | 2863 |
| Nevol1 (AI) | — | 43 | 38 | 0 | 4 | 5 | 1.43 | 0 | 2824 |
| Formel (AI) | — | 36 | 28 | 1 | 0 | 8 | 0.84 | 0 | 2419 |
| TheLegen (AI) | — | 41 | 28 | 0 | 4 | 8 | 0.87 | 0 | 2402 |
| Ozlichi (AI) | — | 36 | 32 | 0 | 0 | 6 | 1.16 | 0 | 2401 |
| i1tsMj@live | 812▼ -156 | 48 | 20 | 0 | 0 | 6 | 2.00 | 0 | 2070 |
| pasharnaos (AI) | — | 28 | 21 | 0 | 0 | 6 | 0.76 | 0 | 1740 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 13:42 | sector_1 | Axis | 3 | PINGNIIAMNOFENE, zakak_YT@psn, mindreeeeeeet |
| 19:25 | sector_2_a | Axis | 7 | zakak_YT@psn, mindreeeeeeet |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.