decode: proto 304 · 1060 stat syncs · 0 zone events · 485 soldier mappings · 2.68s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Latsu8958@live | 1208▼ -0 | 55 | 38 | 2 | 15 | 1 | 5.00 | 0 | 5170 |
| Aces_High00 | 1470▼ -2 | 81 | 49 | 2 | 0 | 2 | 5.79 | 0 | 4615 |
| 3wudk9tno (AI) | — | 13 | 7 | 0 | 8 | 4 | 0.62 | 0 | 1572 |
| elexk911 (AI) | — | 22 | 12 | 0 | 0 | 3 | 1.57 | 0 | 1525 |
| DeviloPatoftre (AI) | — | 13 | 8 | 0 | 10 | 4 | 0.62 | 0 | 1361 |
| KaiGene (AI) | — | 19 | 7 | 0 | 0 | 3 | 1.19 | 0 | 1125 |
| Pelyaky38867 (AI) | — | 13 | 10 | 0 | 0 | 4 | 0.59 | 0 | 958 |
| mostack (AI) | — | 10 | 4 | 0 | 0 | 3 | 0.59 | 0 | 725 |
| monon0074304 (AI) | — | 9 | 5 | 0 | 0 | 3 | 0.60 | 0 | 705 |
| maloatatas13 (AI) | — | 1 | 1 | 0 | 0 | 1 | 0.17 | 0 | 233 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| AxelBadB (AI) | — | 19 | 10 | 1 | 0 | 5 | 0.63 | 0 | 1240 |
| solliedriker (AI) | — | 21 | 11 | 0 | 0 | 3 | 1.05 | 0 | 1084 |
| BituusTick (AI) | — | 20 | 7 | 0 | 0 | 5 | 0.69 | 0 | 834 |
| MintKnot2437771@live ✗ | 1034▼ -3 | 18 | 7 | 0 | 0 | 4 | 1.00 | 0 | 825 |
| Kokeri45658 (AI) | — | 19 | 4 | 0 | 0 | 4 | 0.76 | 0 | 814 |
| yy96415228 (AI) | — | 15 | 5 | 0 | 0 | 4 | 0.50 | 0 | 710 |
| Jamicho11s74 (AI) | — | 11 | 5 | 0 | 0 | 5 | 0.41 | 0 | 500 |
| Loki5 (AI) | — | 7 | 3 | 0 | 0 | 4 | 0.30 | 0 | 404 |
| Sparen18 (AI) | — | 6 | 3 | 0 | 0 | 4 | 0.25 | 0 | 330 |
| mickyess1 (AI) | — | 4 | 2 | 0 | 0 | 3 | 0.20 | 0 | 264 |
| tistinek92160 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:46 | sector_1 | Japan | 0 | |
| 3:47 | sector_1 | Japan | 0 | |
| 6:10 | sector_2 | Japan | 0 | |
| 9:19 | sector_2 | Japan | 0 | |
| 10:48 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.