decode: proto 304 · 3132 stat syncs · 1556 zone events · 1204 soldier mappings · 10.89s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BIGbomm | 1595▼ -1 | 176 | 118 | 0 | 16 | 6 | 4.40 | 1 | 10783 |
| Kenu___Kaneku__ | 938▼ -62 | 144 | 89 | 5 | 0 | 10 | 4.00 | 0 | 10295 |
| charlebox (AI) | — | 52 | 42 | 0 | 0 | 13 | 0.70 | 1 | 3790 |
| NeidanSoll (AI) | — | 49 | 36 | 0 | 2 | 15 | 0.64 | 1 | 3329 |
| Kadim#3 | 400 | 52 | 33 | 0 | 0 | 4 | 3.25 | 0 | 3190 |
| leonan (AI) | — | 39 | 29 | 0 | 0 | 16 | 0.44 | 2 | 2995 |
| olenning2000 (AI) | — | 44 | 25 | 0 | 0 | 12 | 0.73 | 0 | 2750 |
| Triniun (AI) | — | 16 | 12 | 0 | 18 | 6 | 0.53 | 0 | 1959 |
| Pwittex (AI) | — | 28 | 23 | 0 | 0 | 7 | 0.78 | 0 | 1720 |
| Dariiyas (AI) | — | 17 | 11 | 0 | 0 | 4 | 0.65 | 1 | 1309 |
| slett_kalkun@psn ✗ | 557▼ -165 | 15 | 7 | 1 | 0 | 5 | 1.00 | 0 | 760 |
| Dankop19220 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| cimo95 (AI) | — | 33 | 26 | 1 | 30 | 15 | 0.42 | 0 | 3228 |
| iammayo | 536▲ +12 | 51 | 26 | 1 | 0 | 12 | 1.09 | 0 | 2915 |
| Lomi22 (AI) | — | 45 | 32 | 1 | 6 | 12 | 0.67 | 0 | 2894 |
| XiaozG (AI) | — | 35 | 25 | 0 | 14 | 14 | 0.48 | 0 | 2438 |
| gyong0948 (AI) | — | 36 | 25 | 0 | 14 | 14 | 0.50 | 0 | 2368 |
| j37jdn28eb (AI) | — | 38 | 21 | 0 | 0 | 13 | 0.49 | 0 | 1960 |
| superofgoma (AI) | — | 27 | 20 | 0 | 10 | 14 | 0.33 | 0 | 1844 |
| vitalvot215 | 503▲ +14 | 32 | 17 | 1 | 0 | 9 | 0.97 | 0 | 1820 |
| daxearcash15k (AI) | — | 23 | 14 | 0 | 12 | 12 | 0.32 | 0 | 1658 |
| Michaizatub | 1214▲ +214 | 165 | 0 | 2 | 0 | 0 | 3.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:49 | sector_1 | Japan | 7 | leonan, NeidanSoll, Dariiyas |
| 22:37 | sector_2_c | Japan | 5 | BIGbomm, charlebox, leonan |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.