decode: proto 304 · 2077 stat syncs · 0 zone events · 816 soldier mappings · 3.23s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Betafurr@live | 883▲ +118 | 55 | 39 | 2 | 54 | 9 | 1.57 | 0 | 3882 |
| mikecalik10 (AI) | — | 21 | 13 | 0 | 34 | 8 | 0.47 | 0 | 2374 |
| DeeJay3603988@live | 670▲ +9 | 44 | 22 | 0 | 0 | 7 | 1.63 | 0 | 2110 |
| Gabiton (AI) | — | 26 | 13 | 0 | 24 | 10 | 0.48 | 0 | 2104 |
| MrWalkEmDown550@live | 488▼ -5 | 38 | 28 | 0 | 0 | 7 | 1.23 | 0 | 2080 |
| Chan (AI) | — | 33 | 9 | 1 | 0 | 7 | 0.89 | 0 | 1538 |
| Patriko46994 (AI) | — | 28 | 9 | 0 | 0 | 9 | 0.58 | 0 | 1363 |
| pcpample4210 (AI) | — | 18 | 6 | 0 | 2 | 10 | 0.32 | 0 | 1294 |
| Damato94059 (AI) | — | 23 | 11 | 0 | 0 | 9 | 0.50 | 0 | 1200 |
| Tailys (AI) | — | 23 | 12 | 0 | 2 | 6 | 0.77 | 0 | 1092 |
| xXLilfessal (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Obi8111@live | 1214▲ +0 | 122 | 85 | 2 | 0 | 7 | 2.90 | 0 | 7928 |
| Juanikilador345@live | 1374▼ -17 | 91 | 66 | 2 | 0 | 7 | 2.46 | 0 | 6955 |
| TSCLitHaLe (AI) | — | 30 | 17 | 0 | 20 | 6 | 0.81 | 0 | 2825 |
| Dennyzam (AI) | — | 24 | 15 | 0 | 2 | 4 | 1.14 | 0 | 1902 |
| WODDanico (AI) | — | 33 | 12 | 0 | 0 | 6 | 1.03 | 0 | 1692 |
| dogty100 (AI) | — | 28 | 12 | 0 | 6 | 7 | 0.72 | 0 | 1692 |
| NachangCacoSn (AI) | — | 29 | 12 | 0 | 0 | 8 | 0.64 | 0 | 1523 |
| Pwittex (AI) | — | 14 | 10 | 0 | 0 | 4 | 0.58 | 0 | 1506 |
| Neppley (AI) | — | 15 | 11 | 0 | 10 | 4 | 0.65 | 0 | 1494 |
| barmonkey165 (AI) | — | 27 | 3 | 0 | 2 | 5 | 0.90 | 0 | 1247 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:57 | sector_1 | Western Allies | 0 | |
| 6:20 | sector_1 | Western Allies | 0 | |
| 8:52 | sector_2 | Western Allies | 0 | |
| 10:36 | sector_2 | Western Allies | 0 | |
| 21:05 | sector_3 | Western Allies | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.