ENLISTED ROLL CALL

every match, every player, every stat

Manchuria CityInvasion · invasion · SQUADS · standard
2026-06-17 23:14start (UTC)
23:35length
944kills
USSRwinner

decode: proto 304 · 2472 stat syncs · 1266 zone events · 964 soldier mappings · 3.37s · game 0.7.5.78

Scoreboard

Japan (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
kuply_pepegy873▲ +685670062.6604890
Khromcov735▼ -42645400101.6003960
kerev_88400▼ -763510062.0303795
duyph7t3 (AI)2520038100.5003019
BaoBeep42320 (AI)443202120.7312838
whitentear (AI)352714110.6102739
LEXTaunta (AI)2619022110.4202624
GroM#5466▼ -1242310081.4502330
Cormenicazho (AI)2216122100.4502319
Er85Hypers (AI)352600130.4902102

USSR (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Talsan101552▲ +501579315264.9109499
guitisinsten (AI)65190071.7103435
PonityBiro (AI)322303290.5802922
hadThebutler402@live40043370071.3402770
piradibig5033 (AI)54220081.0402420
xBlooke14319 (AI)321411090.6201964
anterma11 (AI)211201890.4001912
ON89197 (AI)32220280.7101741
tgtmbcf7s1 (AI)25100080.5201220
philen81 (AI)1770080.360950

Captures

1–1 of 1 captures
per page
Time ZoneTeamSoldiersCredited players
7:24sector_1_aJapan2BaoBeep42320
1–1 of 1 captures
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All decoded stats (309 values) — raw JSON

1–20 of 20 players
per page
Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathslong_range_killsengineer_building_usagekills_while_attacking_pointkills_while_defending_pointengineer_rally_point_usagefortification_destoyedbest_killstreak_rifleheadshotskills_by_rifle_kindkills_by_sniper_kindrifle_killsbest_killstreak_submachine_gunsubmachine_gun_killsbest_possessed_infantry_killstreak_10tank_killsbest_killstreak_meleemelee_killskills_by_anti_tank_kindkills_by_assault_kindkills_by_engineer_kindkills_by_medic_kindpoints_capturedengineer_ammo_box_usagefirst_bloodfortification_builtinfantry_mine_killsinfantry_squad_wipeoutkills_by_tanker_kindkills_using_tanktank_kills_by_engineer_kind
TOTAL11859449232411299341879176611764998343259971112941197168418172444552753514211631311
Talsan107949912733232715715262239323142125570149221133228631
kuply_pepegy6489012771732785806567124729467081411137
Khromcov53960123610401064581011541454116594517
kerev_88137951262931663586185111681424602222131
guitisinsten (AI)1234351231238865527119
duyph7t3 (AI)43019110625010251510192019
PonityBiro (AI)62922112335510321292162316
BaoBeep42320 (AI)82838111156012442612132121
hadThebutler402@live8277012467328433572371833424111117
whitentear (AI)62739110325711351911227211
LEXTaunta (AI)10262410493621126121111119112
piradibig5033 (AI)72420115412529542782211
GroM#53233011797298423585311562410395
Cormenicazho (AI)623191081249102217101116111
Er85Hypers (AI)32102992271133510131263
xBlooke14319 (AI)419641158252103212951451
anterma11 (AI)9191211563521021999129
ON89197 (AI)41741117734593014812211
tgtmbcf7s1 (AI)312201167448925118110
philen81 (AI)69501160247917787
1–20 of 20 players
per page

Weapon breakdown

1–25 of 213 weapon rows1239next ›
per page
Player WeaponKills
environment / unattributed3
BaoBeep42320Artillery7
BaoBeep42320Mosin M19076
BaoBeep42320Ppd 346
BaoBeep42320Mosin M914
BaoBeep42320Berezin Smg3
BaoBeep42320Mosin M443
BaoBeep42320Sks 443
BaoBeep42320Pps 432
BaoBeep42320Ppsh 41 Obrez Ussr2
BaoBeep42320Winchester 18952
BaoBeep42320Molotov1
BaoBeep42320Mosin Dragoon1
BaoBeep42320Mosin M381
BaoBeep42320Mosin M91 301
BaoBeep42320Ppk 421
BaoBeep42320Pps 42 Red1
Cormenicazho45Mm 20K5
CormenicazhoMosin M19073
CormenicazhoPps 433
CormenicazhoBerezin Smg2
CormenicazhoFedorov Rifle 5 Rounds2
CormenicazhoMosin M442
CormenicazhoMosin M912
CormenicazhoMosin M91 301
1–25 of 213 weapon rows1239next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.