decode: proto 304 · 1859 stat syncs · 0 zone events · 753 soldier mappings · 3.14s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BowedFool683@live | 1077▲ +15 | 249 | 108 | 2 | 0 | 0 | 249.00 | 0 | 15388 |
| Bungle6343@live | 583▼ -3 | 33 | 17 | 0 | 52 | 1 | 3.30 | 0 | 2723 |
| Mekz45642 (AI) | — | 27 | 16 | 0 | 0 | 6 | 0.82 | 0 | 1714 |
| AssuanArans (AI) | — | 25 | 13 | 0 | 0 | 4 | 1.04 | 0 | 1390 |
| Peaty39711 (AI) | — | 28 | 6 | 0 | 0 | 7 | 0.68 | 0 | 1360 |
| SweetDark (AI) | — | 27 | 16 | 0 | 0 | 6 | 0.79 | 0 | 1330 |
| WhiteGamer (AI) | — | 31 | 7 | 0 | 0 | 5 | 1.11 | 0 | 1220 |
| Spotance (AI) | — | 20 | 10 | 0 | 0 | 5 | 0.74 | 0 | 1160 |
| Nosakill (AI) | — | 19 | 8 | 0 | 0 | 3 | 1.06 | 0 | 1130 |
| Asoripo (AI) | — | 19 | 10 | 0 | 0 | 4 | 0.90 | 0 | 950 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Spartte117@live | 990▼ -7 | 89 | 69 | 0 | 13 | 5 | 3.71 | 0 | 6202 |
| tanuzou (AI) | — | 17 | 13 | 0 | 38 | 6 | 0.50 | 0 | 2344 |
| DaritanTalee (AI) | — | 19 | 16 | 0 | 34 | 9 | 0.37 | 0 | 2264 |
| matehars03 (AI) | — | 17 | 12 | 0 | 24 | 11 | 0.29 | 0 | 1874 |
| godjulla (AI) | — | 14 | 12 | 0 | 10 | 10 | 0.24 | 0 | 1314 |
| EvilKonnySunn (AI) | — | 19 | 15 | 0 | 0 | 9 | 0.40 | 0 | 1044 |
| tianco133 (AI) | — | 17 | 15 | 0 | 0 | 8 | 0.39 | 0 | 980 |
| StarKen53312 (AI) | — | 15 | 12 | 0 | 0 | 11 | 0.26 | 0 | 876 |
| Elitich81037 (AI) | — | 12 | 12 | 0 | 0 | 10 | 0.21 | 0 | 805 |
| idomad5007 (AI) | — | 9 | 8 | 0 | 0 | 9 | 0.20 | 0 | 550 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.