machine gunCharlton Automatic Rifle
BR 2·Allies·items/charlton_automatic_rifle
Caliber7.7 mm
Hit power1213.2
Damage by distance
| 10m | 100m | 300m | 400m | 600m | 1000m | 1500m |
|---|
| 1213.2 | 10.811.88 | 9.610.56 | 8.49.24 | 3.63.96 | 1.21.32 | 0.120.13 |
Bullet speed760 m/sec
Rate of fire per minute700 shots/min770 shots/min
Reload time4.2 sec3.57 sec
Reload time (partial)3.2 sec
Vertical recoil40.87
Horizontal recoil20.13
Recoil vertical share67 %
ADS speed65 %
Recoil control10 %
Prone recoil25 %
Magazine30
Weight7.5 kg
Cartridge weight29.6 grams
Firing modesfull_auto, semi_auto
Shots deviation3529.75
Not shown in game — engine values
Recoil amount0.06
Shot frequency (shots/sec)11.67
Sight distance0.3
Deviation recovery (extra)0.2
Max deviation20
Deviation: movement increase13, 30
Deviation: movement range0.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.35
Bullet typeball
Effective distance (m)500
Hit power mult12
Bullet mass (kg)0.01
Max distance (m)1,500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)1 hit to 233.3m · 2 hits beyond1 hit at any range
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0, 50m: 0, 100m: 0, 200m: 010m: 0, 50m: 0, 100m: 0, 200m: 0
Time to kill (with bullet flight at muzzle speed, s)10m: 0.01, 50m: 0.07, 100m: 0.13, 200m: 0.2610m: 0.01, 50m: 0.07, 100m: 0.13, 200m: 0.26
Damage per second140.04169.45
Kills per magazine30
Magazine dump (s)2.572.34
Sustained DPS (with reload)53.1767.04
SpreadBase spread is 1.1× tighter than the median of 83 MGs: 23 are tighter, 53 wider.
Roll Call dataKills1,388,778
Users31,397
Matches seen138,125
BR 1 matches2
BR 2 matches17,605
BR 3 matches32,101
BR 4 matches1,379
BR 5 matches2,568