decode: proto 304 · 3493 stat syncs · 1572 zone events · 1164 soldier mappings · 6.95s · game 0.7.5.78
Factions: Japan vs Western Allies — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Jr2020089@live | 1071▲ +9 | 138 | 61 | 3 | 4 | 9 | 3.94 | 1 | 8763 |
| PickledFlarvin@psn | 1510▼ -27 | 93 | 57 | 2 | 23 | 5 | 2.21 | 0 | 6727 |
| EdoggHFL@psn | 919▼ -17 | 117 | 42 | 1 | 1 | 5 | 4.03 | 0 | 5836 |
| galogen47 (AI) | — | 44 | 14 | 1 | 32 | 13 | 0.59 | 0 | 3974 |
| fisonlandausku (AI) | — | 32 | 11 | 1 | 52 | 9 | 0.64 | 0 | 3788 |
| BigLFoot (AI) | — | 35 | 13 | 0 | 2 | 13 | 0.46 | 1 | 2629 |
| sushiucacky (AI) | — | 26 | 12 | 0 | 0 | 10 | 0.48 | 1 | 2620 |
| TVWC (AI) | — | 37 | 10 | 0 | 0 | 9 | 0.74 | 0 | 2415 |
| AnkaSavane (AI) | — | 28 | 9 | 2 | 0 | 10 | 0.49 | 0 | 2160 |
| DankyCana (AI) | — | 30 | 5 | 0 | 8 | 10 | 0.54 | 0 | 2053 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Batsquatch91@live | 1605▲ +20 | 152 | 63 | 0 | 25 | 9 | 2.67 | 0 | 9589 |
| ObsidiusM@live | 948 | 113 | 39 | 7 | 2 | 16 | 1.61 | 1 | 7148 |
| sansingolidaut (AI) | — | 32 | 12 | 0 | 38 | 9 | 0.64 | 1 | 4004 |
| z48xny1u1d (AI) | — | 34 | 9 | 0 | 50 | 12 | 0.53 | 0 | 3693 |
| Dana65844 (AI) | — | 31 | 18 | 1 | 0 | 13 | 0.46 | 0 | 2910 |
| thaboly16520 (AI) | — | 41 | 15 | 0 | 8 | 13 | 0.58 | 0 | 2728 |
| mathang159 (AI) | — | 33 | 13 | 0 | 6 | 9 | 0.69 | 0 | 2479 |
| stale12340410 (AI) | — | 28 | 11 | 0 | 0 | 9 | 0.60 | 0 | 2110 |
| Grigquot51653 (AI) | — | 22 | 12 | 0 | 0 | 12 | 0.33 | 0 | 2025 |
| hangquotzgrea (AI) | — | 29 | 9 | 0 | 0 | 11 | 0.50 | 0 | 1999 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:21 | sector_3 | Team 2 | 6 | ObsidiusM@live, sansingolidaut |
| 8:15 | sector_4_b | Team 1 | 4 | Jr2020089@live, BigLFoot, sushiucacky |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.