decode: proto 304 · 2318 stat syncs · 860 zone events · 806 soldier mappings · 3.99s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| tiziano_cervino@psn | 1665▲ +19 | 56 | 44 | 1 | 6 | 12 | 1.19 | 1 | 3914 |
| ПивнойАрхитектор ✗ | 580▼ -32 | 57 | 25 | 3 | 0 | 11 | 1.06 | 1 | 3455 |
| BumRrusher@psn | 830▼ -1 | 31 | 21 | 0 | 58 | 7 | 0.70 | 0 | 3186 |
| EdwardB__CIV-30 | 1258▲ +3 | 42 | 27 | 0 | 31 | 12 | 0.82 | 0 | 3145 |
| gcsnake | 1178▲ +2 | 45 | 22 | 0 | 7 | 4 | 2.81 | 0 | 2975 |
| Wusdward@live | 1068▼ -5 | 33 | 29 | 0 | 2 | 15 | 0.47 | 1 | 2484 |
| woodystyx@psn | 418▼ -10 | 15 | 11 | 2 | 27 | 3 | 1.50 | 0 | 1820 |
| Junker845 | 1178▼ -22 | 20 | 13 | 0 | 26 | 6 | 0.65 | 0 | 1625 |
| joshenfor (AI) | — | 14 | 10 | 0 | 0 | 12 | 0.22 | 1 | 1200 |
| emu_emuph | 400▼ -3 | 16 | 10 | 1 | 3 | 7 | 0.52 | 0 | 1034 |
| Perting62620 (AI) | — | 1 | 0 | 0 | 0 | 2 | 0.08 | 0 | 30 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| iFFi23 | 1480▲ +8 | 66 | 19 | 3 | 20 | 5 | 2.75 | 0 | 4033 |
| Gh3ttoG3nius__@psn | 1016▼ -3 | 41 | 29 | 0 | 70 | 3 | 2.05 | 0 | 3710 |
| Basher153 | 1416▲ +9 | 34 | 18 | 1 | 84 | 8 | 0.68 | 0 | 3564 |
| Bunana_Business | 1357▲ +4 | 59 | 29 | 0 | 7 | 6 | 2.11 | 0 | 3545 |
| beery-scuff8@psn | 1000▲ +9 | 57 | 18 | 0 | 1 | 10 | 1.14 | 0 | 2604 |
| celisum | 1276▲ +2 | 44 | 18 | 0 | 17 | 6 | 1.26 | 0 | 2552 |
| Xspectic_Wero23 | 571▼ -33 | 42 | 17 | 0 | 0 | 7 | 0.86 | 0 | 2033 |
| Fazewolf8158@live | 807▼ -12 | 31 | 10 | 1 | 0 | 7 | 1.11 | 0 | 1845 |
| Bernipy27461 (AI) | — | 11 | 4 | 0 | 0 | 6 | 0.33 | 0 | 605 |
| milettoj@psn ✗ | 582▼ -268 | 4 | 1 | 0 | 0 | 2 | 0.50 | 0 | 160 |
| kongiao | 827▲ +8 | 36 | 0 | 4 | 0 | 0 | 5.14 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:24 | sector_1_a | Axis | 6 | tiziano_cervino@psn, Wusdward@live, ПивнойАрхитектор, joshenfor |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.