decode: proto 304 · 1736 stat syncs · 438 zone events · 692 soldier mappings · 2.58s · game 0.7.5.78
Factions: Axis vs Western Allies — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| aliennduck | 1335▲ +29 | 90 | 30 | 1 | 0 | 2 | 6.92 | 2 | 5049 |
| nesexaby | 1302▼ -10 | 57 | 19 | 0 | 41 | 3 | 3.35 | 1 | 3869 |
| DanielSbarter (AI) | — | 35 | 24 | 0 | 0 | 6 | 1.09 | 0 | 2460 |
| tookkit (AI) | — | 26 | 17 | 0 | 0 | 6 | 0.67 | 1 | 2070 |
| Freaker95595 (AI) | — | 24 | 12 | 0 | 8 | 6 | 0.73 | 0 | 1743 |
| HankMunder (AI) | — | 22 | 12 | 0 | 6 | 7 | 0.56 | 0 | 1698 |
| Evercic (AI) | — | 26 | 6 | 0 | 0 | 5 | 0.84 | 0 | 1645 |
| david12 (AI) | — | 21 | 12 | 0 | 0 | 5 | 0.72 | 1 | 1600 |
| ISTRK (AI) | — | 24 | 8 | 0 | 0 | 6 | 0.73 | 0 | 1245 |
| um2azao1c9c (AI) | — | 11 | 5 | 1 | 0 | 4 | 0.58 | 0 | 910 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HIND_MI@psn | 1192▼ -4 | 56 | 32 | 0 | 0 | 1 | 14.00 | 0 | 3520 |
| QINGONTARII (AI) | — | 38 | 14 | 1 | 0 | 5 | 1.27 | 0 | 2025 |
| m61850 (AI) | — | 29 | 11 | 1 | 2 | 6 | 0.85 | 0 | 1739 |
| yaudaabisth (AI) | — | 29 | 15 | 0 | 2 | 6 | 0.94 | 0 | 1544 |
| Mystaluro2001 (AI) | — | 26 | 19 | 0 | 0 | 7 | 0.65 | 0 | 1455 |
| 49b2wedbg3 (AI) | — | 27 | 14 | 0 | 4 | 7 | 0.68 | 0 | 1424 |
| OverXpro (AI) | — | 29 | 9 | 0 | 0 | 7 | 0.81 | 0 | 1375 |
| krevehapper (AI) | — | 19 | 14 | 0 | 0 | 8 | 0.44 | 0 | 1160 |
| Kebrum (AI) | — | 15 | 7 | 0 | 6 | 7 | 0.41 | 0 | 914 |
| Noobpymple (AI) | — | 17 | 9 | 0 | 0 | 8 | 0.40 | 0 | 835 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:45 | sector_3_a | Team 1 | 4 | aliennduck, david12 |
| 12:53 | sector_4_a | Team 1 | 0 | |
| 16:09 | sector_5_b | Team 1 | 5 | aliennduck, nesexaby, tookkit |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.