decode: proto 304 · 2849 stat syncs · 658 zone events · 986 soldier mappings · 6.69s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Kento_II | 1401▲ +41 | 93 | 41 | 6 | 13 | 14 | 1.52 | 1 | 7326 |
| FFloor | 705▲ +15 | 37 | 12 | 4 | 29 | 13 | 0.52 | 1 | 3740 |
| williammerhar99 | 884▲ +26 | 54 | 38 | 1 | 0 | 17 | 0.51 | 1 | 3677 |
| UtimateAlpha565 | 847▲ +97 | 35 | 31 | 0 | 5 | 7 | 1.21 | 1 | 3660 |
| whynotpizza_1235 | 1357▲ +15 | 39 | 29 | 1 | 12 | 14 | 0.51 | 1 | 3553 |
| SmokeNDust@psn | 912▼ -4 | 26 | 21 | 0 | 0 | 14 | 0.43 | 0 | 1510 |
| thecat31 | 523▼ -2 | 27 | 16 | 0 | 0 | 13 | 0.42 | 0 | 1460 |
| TheJimbeaux | 651▼ -2 | 24 | 15 | 0 | 0 | 12 | 0.57 | 0 | 1435 |
| Manny222221@live ✗ | 489▼ -1 | 11 | 4 | 0 | 0 | 9 | 0.46 | 0 | 807 |
| gedejess123 | 750▼ -8 | 8 | 3 | 0 | 0 | 7 | 0.27 | 0 | 340 |
| am19ngb4hq (AI) | — | 3 | 3 | 0 | 0 | 3 | 0.20 | 0 | 210 |
| CrumplyRabbit88@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| vitorcxb | 1960▲ +0 | 114 | 13 | 5 | 51 | 10 | 2.04 | 0 | 6503 |
| BrKoutax | 1500▼ -5 | 42 | 5 | 11 | 0 | 4 | 2.21 | 0 | 6092 |
| RRogoruOficial | 1309▲ +4 | 86 | 10 | 6 | 35 | 10 | 2.10 | 0 | 5143 |
| Moleman55906 | 1283▼ -1 | 72 | 8 | 3 | 26 | 5 | 2.18 | 0 | 4320 |
| Cyberoth | 779▼ -14 | 68 | 24 | 0 | 14 | 4 | 2.00 | 0 | 3813 |
| xxPLAY3R69xx@live | 1407▼ -16 | 43 | 8 | 5 | 4 | 6 | 1.34 | 0 | 3525 |
| ChuckBrownSwag1@live | 1178▼ -8 | 44 | 22 | 1 | 47 | 9 | 0.73 | 0 | 3166 |
| JoeSkeetlipz@live | 1118▼ -36 | 35 | 9 | 4 | 0 | 6 | 0.92 | 0 | 2640 |
| UltimoMaluco | 1259▼ -15 | 47 | 1 | 0 | 25 | 5 | 1.57 | 0 | 2583 |
| Molegirl | 400 | 23 | 4 | 0 | 3 | 4 | 0.88 | 0 | 862 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 14:14 | sector_1 | Axis | 10 | UtimateAlpha565, whynotpizza_1235, Kento_II, williammerhar99, FFloor |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.