decode: proto 304 · 2043 stat syncs · 0 zone events · 759 soldier mappings · 2.6s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Sergey_ryr | 1064▲ +71 | 64 | 33 | 4 | 4 | 5 | 2.00 | 0 | 4320 |
| kuply_pepegy | 854▲ +14 | 51 | 34 | 0 | 11 | 6 | 1.55 | 0 | 3294 |
| edsdafbey | 879▲ +47 | 59 | 20 | 0 | 0 | 10 | 1.55 | 0 | 2790 |
| GAMETRAVELER | 774▲ +60 | 49 | 24 | 1 | 0 | 6 | 1.44 | 0 | 2495 |
| MelireNa | 429▲ +21 | 44 | 10 | 2 | 0 | 5 | 1.63 | 0 | 2140 |
| antisix4168 (AI) | — | 17 | 14 | 0 | 28 | 8 | 0.40 | 0 | 2046 |
| SleekSnail4976@live | 901▼ -99 | 20 | 12 | 0 | 0 | 12 | 0.47 | 0 | 1110 |
| TaMeS22 (AI) | — | 15 | 10 | 0 | 4 | 7 | 0.41 | 0 | 930 |
| kermy3 (AI) | — | 16 | 10 | 0 | 0 | 7 | 0.48 | 0 | 804 |
| Diegojulibi@psn | 409▼ -42 | 12 | 4 | 0 | 0 | 4 | 0.71 | 0 | 500 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _ald_крабик | 1368▲ +17 | 59 | 33 | 1 | 0 | 8 | 1.90 | 0 | 4388 |
| DurnyCzarnuch | 1312▲ +19 | 56 | 32 | 2 | 22 | 8 | 1.65 | 0 | 4247 |
| Prizrack_2026 | 808▼ -192 | 54 | 26 | 0 | 0 | 8 | 1.46 | 0 | 3053 |
| nuguy1347 (AI) | — | 29 | 25 | 0 | 0 | 8 | 0.60 | 0 | 3030 |
| Logender (AI) | — | 33 | 19 | 0 | 2 | 6 | 0.94 | 0 | 2590 |
| zorven | 840▼ -160 | 35 | 25 | 0 | 0 | 6 | 1.35 | 0 | 2125 |
| dryontosku (AI) | — | 16 | 12 | 0 | 24 | 6 | 0.42 | 0 | 2048 |
| leyyaur1123 (AI) | — | 23 | 7 | 0 | 14 | 10 | 0.44 | 0 | 1488 |
| Birbert81185 (AI) | — | 10 | 7 | 0 | 14 | 5 | 0.34 | 0 | 1192 |
| vlad_vovchuk_o | 400▼ -14 | 15 | 6 | 0 | 0 | 10 | 0.47 | 0 | 1010 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:04 | sector_1 | Axis | 0 | |
| 6:12 | sector_1 | Axis | 0 | |
| 10:58 | sector_2 | Axis | 0 | |
| 11:28 | sector_2 | Axis | 0 | |
| 19:45 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.