decode: proto 304 · 2869 stat syncs · 0 zone events · 1149 soldier mappings · 4.69s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| pahvilaatikko_87 | 1597▲ +16 | 153 | 93 | 2 | 30 | 12 | 2.12 | 0 | 10360 |
| zxcqwfq | 908▼ -92 | 136 | 98 | 3 | 4 | 20 | 1.20 | 0 | 9095 |
| Dvornatan (AI) | — | 42 | 25 | 1 | 20 | 10 | 0.79 | 0 | 3449 |
| NamaYangLile (AI) | — | 22 | 12 | 0 | 34 | 9 | 0.43 | 0 | 2898 |
| PenianTheCoco (AI) | — | 23 | 9 | 1 | 0 | 18 | 0.23 | 0 | 1774 |
| Fincetoatt (AI) | — | 19 | 14 | 0 | 2 | 12 | 0.31 | 0 | 1333 |
| MRFRUZ (AI) | — | 16 | 10 | 1 | 6 | 12 | 0.25 | 0 | 1264 |
| WhiteM (AI) | — | 18 | 6 | 0 | 2 | 10 | 0.32 | 0 | 1074 |
| LuckyCant (AI) | — | 5 | 4 | 0 | 2 | 6 | 0.15 | 0 | 477 |
| OrBraanyo51 (AI) | — | 3 | 3 | 0 | 8 | 4 | 0.13 | 0 | 464 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| wallpaper008 | 1303▲ +30 | 165 | 41 | 3 | 20 | 8 | 3.44 | 0 | 8271 |
| TheoLind09@live | 451▲ +9 | 170 | 44 | 4 | 4 | 7 | 4.05 | 0 | 8057 |
| olyx#5 | 1522▼ -37 | 81 | 45 | 0 | 0 | 9 | 1.62 | 0 | 4040 |
| Paul98j@psn | 616▼ -56 | 66 | 19 | 0 | 0 | 10 | 1.25 | 0 | 2740 |
| Captarman1982 (AI) | — | 23 | 17 | 0 | 24 | 9 | 0.45 | 0 | 2152 |
| onesimony (AI) | — | 22 | 11 | 1 | 10 | 10 | 0.39 | 0 | 1901 |
| putemelain41211 (AI) | — | 23 | 17 | 0 | 8 | 7 | 0.55 | 0 | 1564 |
| deniseros (AI) | — | 26 | 16 | 0 | 4 | 6 | 0.70 | 0 | 1500 |
| FRRian (AI) | — | 19 | 12 | 0 | 2 | 8 | 0.43 | 0 | 1158 |
| zieskan (AI) | — | 13 | 8 | 0 | 8 | 6 | 0.42 | 0 | 942 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:45 | sector_1_a | USSR | 0 | |
| 13:18 | sector_1_a | USSR | 0 | |
| 16:33 | sector_2_a | USSR | 0 | |
| 19:49 | sector_2_a | USSR | 0 | |
| 23:10 | sector_3_a | USSR | 0 | |
| 25:23 | sector_3_a | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.