decode: proto 304 · 2695 stat syncs · 366 zone events · 1037 soldier mappings · 9.12s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Uberness#1 | 1627▲ +11 | 97 | 37 | 6 | 6 | 10 | 1.52 | 1 | 7086 |
| JamesTrain96 | 1702▲ +33 | 52 | 19 | 3 | 66 | 10 | 0.98 | 0 | 5040 |
| Moosedog7138@live | 402▼ -6 | 38 | 13 | 4 | 3 | 3 | 4.75 | 0 | 4304 |
| CPTMason | 1614▲ +12 | 60 | 15 | 3 | 12 | 10 | 1.18 | 0 | 3808 |
| Vampy97 | 1368▲ +63 | 65 | 23 | 0 | 16 | 8 | 1.55 | 0 | 3274 |
| ArgentGhost | 906▲ +46 | 33 | 10 | 2 | 13 | 9 | 0.72 | 1 | 2990 |
| DrGoodspeed2985@live | 904▼ -40 | 43 | 21 | 0 | 0 | 15 | 0.48 | 0 | 2250 |
| Armykeon12@live | 400 | 22 | 8 | 0 | 3 | 17 | 0.18 | 0 | 1204 |
| WINGHENTOO (AI) | — | 16 | 4 | 0 | 0 | 8 | 0.33 | 1 | 1105 |
| BicudoBangu_BR | 400 | 10 | 2 | 0 | 7 | 3 | 0.48 | 0 | 660 |
| AiwhaBait@psn ✗ | — | 2 | 0 | 0 | 0 | 2 | 0.25 | 0 | 80 |
| Magista70961 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TheFruitBasket | 1086▲ +38 | 73 | 22 | 1 | 0 | 6 | 2.21 | 0 | 3728 |
| ComposedFish226@live | 412▲ +12 | 43 | 3 | 2 | 50 | 7 | 1.34 | 0 | 3648 |
| IN_ACTION_ | 1705▲ +24 | 70 | 12 | 3 | 7 | 12 | 1.17 | 0 | 3624 |
| Stormythefluffy | 1090▲ +90 | 63 | 1 | 2 | 0 | 11 | 1.03 | 0 | 3440 |
| MCpeepants | 954▲ +60 | 46 | 2 | 2 | 0 | 10 | 0.94 | 0 | 3355 |
| gregalado24 | 1425▲ +11 | 57 | 6 | 1 | 12 | 5 | 2.19 | 0 | 3245 |
| Mauricio2427 | 1335▲ +6 | 58 | 8 | 1 | 10 | 11 | 0.88 | 0 | 3184 |
| F310CL | 960▼ -24 | 39 | 7 | 1 | 13 | 5 | 1.70 | 0 | 2487 |
| Diego00322585@live | 538▼ -55 | 34 | 6 | 0 | 3 | 12 | 0.54 | 0 | 1529 |
| kakaapkovnik | 683▲ +18 | 69 | 0 | 0 | 0 | 0 | 2.03 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:36 | sector_1_c | Axis | 7 | ArgentGhost, Uberness#1, WINGHENTOO |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.