submachine gunViper No.3
BR 2·Allies·items/viper_no3
Caliber9 mm
Hit power5.76.84
Damage by distance
| 10m | 50m | 100m | 200m |
|---|
| 5.76.84 | 4.054.85 | 2.853.42 | 1.992.39 |
Bullet speed370 m/sec
Rate of fire per minute690 shots/min793 shots/min
Reload time2.4 sec2.16 sec
Reload time (partial)2 sec
Vertical recoil42.4838.23
Horizontal recoil16.52
Recoil direction0.4
Recoil vertical share72 %
ADS speed130 %
Recoil control70 %
Magazine32
Weight2.1 kg
Cartridge weight12.7 grams
Firing modesfull_auto, semi_auto
Shots deviation11295.2
Not shown in game — engine values
Kinetic damage mult1.04
Recoil amount0.06
Shot frequency (shots/sec)11.5
Sight distance0.1
Deviation recovery (extra)0.1
Max deviation20
Deviation: movement increase0, 10
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.04, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle1.12
Bullet typeball
Effective distance (m)100
Hit power mult5.5
Bullet mass (kg)0.01
Max distance (m)200
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 26.8m · 3 hits to 79.7m · 4 hits to 140.8m · 5 hits to 199.3m · 6 hits beyond2 hits to 47m · 3 hits to 108.3m · 4 hits to 189.5m · 5 hits beyond
One-shot headshotto 10mto 50m
Time to kill (by range, s)10m: 0.09, 50m: 0.17, 100m: 0.26, 200m: 0.4310m: 0.08, 50m: 0.15, 100m: 0.15, 200m: 0.3
Time to kill (with bullet flight at muzzle speed, s)10m: 0.11, 50m: 0.31, 100m: 0.53, 200m: 0.9710m: 0.1, 50m: 0.29, 100m: 0.42, 200m: 0.84
Damage per second65.5390.43
Kills per magazine16
Magazine dump (s)2.782.42
Sustained DPS (with reload)35.1847.78
SpreadBase spread is 1.4× the median of 147 SMGs: 146 are tighter, 0 wider.
Roll Call dataKills586,230
Users13,773
Matches seen97,712
BR 2 matches6,272
BR 3 matches19,421
BR 4 matches2,858
BR 5 matches6,733