decode: proto 304 · 2871 stat syncs · 0 zone events · 1066 soldier mappings · 11.32s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Бобрабедного | 1513▼ -12 | 93 | 38 | 1 | 0 | 3 | 10.33 | 0 | 6360 |
| OLEGYSIC | 467▼ -22 | 115 | 52 | 0 | 0 | 6 | 5.00 | 0 | 5628 |
| mishkail96#1 | 573▼ -10 | 84 | 54 | 1 | 14 | 7 | 2.10 | 0 | 5558 |
| PapainThePig (AI) | — | 39 | 22 | 0 | 44 | 10 | 0.71 | 0 | 4386 |
| Szykdan (AI) | — | 33 | 18 | 0 | 18 | 12 | 0.51 | 0 | 2832 |
| Caerevchico (AI) | — | 39 | 18 | 1 | 12 | 10 | 0.76 | 0 | 2659 |
| MINKHerta (AI) | — | 35 | 18 | 0 | 0 | 9 | 0.74 | 0 | 2577 |
| LilPoox (AI) | — | 38 | 21 | 0 | 0 | 10 | 0.68 | 0 | 2336 |
| Santay84188 (AI) | — | 31 | 19 | 0 | 0 | 10 | 0.65 | 0 | 2200 |
| compyshi (AI) | — | 36 | 7 | 0 | 0 | 9 | 0.77 | 0 | 1983 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _UncleMao_ | 1575▲ +24 | 199 | 107 | 2 | 46 | 10 | 3.69 | 0 | 11223 |
| MrAPnh (AI) | — | 38 | 24 | 1 | 20 | 10 | 0.69 | 0 | 3511 |
| Toslico44950 (AI) | — | 27 | 14 | 0 | 24 | 10 | 0.47 | 0 | 2138 |
| Inter1360301 (AI) | — | 25 | 16 | 0 | 24 | 9 | 0.48 | 0 | 2078 |
| petarer18 (AI) | — | 27 | 17 | 0 | 6 | 9 | 0.51 | 0 | 1764 |
| Danieltroser (AI) | — | 28 | 15 | 0 | 0 | 11 | 0.46 | 0 | 1520 |
| heyopi25 (AI) | — | 20 | 14 | 1 | 0 | 10 | 0.37 | 0 | 1433 |
| Kuldi80711 (AI) | — | 21 | 7 | 0 | 0 | 10 | 0.40 | 0 | 1350 |
| WODDanico (AI) | — | 21 | 16 | 0 | 0 | 13 | 0.30 | 0 | 1300 |
| Kappie91 (AI) | — | 15 | 11 | 0 | 0 | 7 | 0.39 | 0 | 1104 |
| Iiwanov ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| COZURDATAN ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:34 | sector_1 | USSR | 0 | |
| 13:35 | sector_2 | USSR | 0 | |
| 20:12 | sector_2 | USSR | 0 | |
| 22:55 | sector_3 | USSR | 0 | |
| 23:45 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.