decode: proto 304 · 2601 stat syncs · 0 zone events · 1068 soldier mappings · 5.13s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| XxGusyLMGXx@psn | 955▲ +70 | 182 | 107 | 0 | 58 | 4 | 7.58 | 0 | 12101 |
| Suppershed23@live | 1281▲ +5 | 94 | 53 | 1 | 24 | 3 | 6.71 | 0 | 6451 |
| MrManth301 (AI) | — | 50 | 28 | 3 | 4 | 8 | 1.14 | 0 | 3609 |
| GodNatchNii (AI) | — | 26 | 17 | 0 | 6 | 10 | 0.43 | 0 | 2871 |
| BredShrimp3@live | 879▼ -121 | 36 | 23 | 1 | 0 | 3 | 3.00 | 0 | 2663 |
| Komikaz (AI) | — | 43 | 26 | 0 | 0 | 8 | 0.96 | 0 | 2405 |
| patyami (AI) | — | 28 | 15 | 0 | 2 | 11 | 0.47 | 0 | 2244 |
| Caspielik (AI) | — | 30 | 20 | 0 | 0 | 10 | 0.54 | 0 | 1913 |
| KRummysStar (AI) | — | 35 | 20 | 0 | 0 | 9 | 0.73 | 0 | 1853 |
| ef112376 (AI) | — | 27 | 11 | 0 | 6 | 12 | 0.39 | 0 | 1444 |
| wildo11159 (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sockmonkey6292@live | 1447▼ -8 | 143 | 52 | 1 | 2 | 9 | 2.23 | 0 | 6393 |
| chadwick988@live | 1675▼ -8 | 107 | 43 | 5 | 46 | 16 | 1.23 | 0 | 6324 |
| Traniantho1949 (AI) | — | 25 | 10 | 0 | 22 | 9 | 0.50 | 0 | 2004 |
| Gomind52689 (AI) | — | 31 | 18 | 0 | 6 | 9 | 0.66 | 0 | 1788 |
| xidoballer21 (AI) | — | 26 | 16 | 0 | 0 | 12 | 0.40 | 0 | 1700 |
| TurcleCZNO (AI) | — | 22 | 9 | 0 | 8 | 9 | 0.45 | 0 | 1424 |
| madcool (AI) | — | 16 | 5 | 0 | 20 | 9 | 0.31 | 0 | 1378 |
| Chojarman (AI) | — | 17 | 8 | 0 | 14 | 10 | 0.28 | 0 | 1312 |
| nickhugus (AI) | — | 20 | 7 | 0 | 2 | 9 | 0.41 | 0 | 936 |
| Patch (AI) | — | 13 | 7 | 0 | 0 | 8 | 0.30 | 0 | 660 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:53 | sector_1 | Japan | 0 | |
| 9:16 | sector_1 | Japan | 0 | |
| 15:33 | sector_2 | Japan | 0 | |
| 22:59 | sector_2 | Japan | 0 | |
| 27:15 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.