decode: proto 304 · 2559 stat syncs · 0 zone events · 968 soldier mappings · 4.57s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| StarryWinner662@live | 486▲ +7 | 111 | 73 | 3 | 43 | 7 | 4.62 | 0 | 9503 |
| AlessCilla (AI) | — | 53 | 32 | 1 | 0 | 8 | 1.15 | 0 | 4047 |
| Timocra (AI) | — | 53 | 42 | 0 | 0 | 12 | 0.84 | 0 | 3285 |
| Maniclocksh (AI) | — | 33 | 15 | 0 | 0 | 8 | 0.69 | 0 | 3105 |
| eotee3q3kx (AI) | — | 42 | 27 | 0 | 12 | 10 | 0.71 | 0 | 3066 |
| Mopeetxx1975@live | 400 | 58 | 29 | 0 | 0 | 5 | 2.32 | 0 | 2830 |
| HankMunder (AI) | — | 39 | 25 | 0 | 0 | 9 | 0.76 | 0 | 2808 |
| BuggsBunny2313@live | 400 | 37 | 26 | 0 | 0 | 5 | 1.28 | 0 | 2478 |
| poperand17571 (AI) | — | 34 | 20 | 0 | 0 | 10 | 0.64 | 0 | 2258 |
| davidbrin1211 (AI) | — | 26 | 19 | 0 | 6 | 8 | 0.62 | 0 | 1957 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| AnglesKein (AI) | — | 50 | 30 | 1 | 24 | 9 | 1.00 | 0 | 3988 |
| KittySenpai8963@live | 813▼ -12 | 49 | 28 | 0 | 0 | 7 | 2.45 | 0 | 3340 |
| davidstatari (AI) | — | 55 | 23 | 0 | 8 | 11 | 0.89 | 0 | 3016 |
| Morticie (AI) | — | 47 | 28 | 0 | 0 | 10 | 0.87 | 0 | 2820 |
| Noisybore7637@live | 400▼ -93 | 59 | 16 | 0 | 0 | 8 | 1.97 | 0 | 2485 |
| tammaz (AI) | — | 35 | 18 | 1 | 0 | 9 | 0.64 | 0 | 1944 |
| twitchtvdo (AI) | — | 28 | 11 | 0 | 14 | 10 | 0.45 | 0 | 1912 |
| jotelamanling (AI) | — | 32 | 24 | 0 | 0 | 8 | 0.74 | 0 | 1880 |
| Andreason (AI) | — | 33 | 9 | 1 | 6 | 10 | 0.57 | 0 | 1774 |
| yp134196 (AI) | — | 26 | 12 | 0 | 8 | 10 | 0.47 | 0 | 1584 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:52 | sector_1 | Japan | 0 | |
| 6:14 | sector_1 | Japan | 0 | |
| 8:31 | sector_2 | Japan | 0 | |
| 10:46 | sector_2 | Japan | 0 | |
| 26:28 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.