decode: proto 304 · 3493 stat syncs · 1222 zone events · 1133 soldier mappings · 11.14s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| yusei_1203@psn | 1185▲ +19 | 222 | 145 | 0 | 12 | 5 | 7.93 | 0 | 14076 |
| ww9son14 (AI) | — | 45 | 19 | 0 | 24 | 7 | 1.15 | 1 | 4388 |
| Foeezuang (AI) | — | 41 | 20 | 0 | 32 | 8 | 0.95 | 0 | 4354 |
| OPiKing (AI) | — | 43 | 28 | 0 | 0 | 9 | 0.81 | 1 | 3829 |
| duypun (AI) | — | 51 | 25 | 0 | 0 | 9 | 1.04 | 0 | 2985 |
| csgosl4 (AI) | — | 36 | 18 | 0 | 16 | 9 | 0.77 | 0 | 2984 |
| skillsiorvime (AI) | — | 52 | 19 | 0 | 0 | 10 | 0.95 | 0 | 2899 |
| gottin3 (AI) | — | 40 | 21 | 0 | 8 | 11 | 0.63 | 0 | 2704 |
| WhiteGamer (AI) | — | 42 | 17 | 0 | 0 | 9 | 0.81 | 0 | 2680 |
| Bingusinasuit@psn | 777▼ -33 | 42 | 13 | 0 | 0 | 4 | 1.75 | 0 | 1880 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| fati7_alfati7@psn | 1105▲ +14 | 106 | 50 | 1 | 39 | 10 | 1.83 | 1 | 7010 |
| RicanShadoi (AI) | — | 51 | 28 | 0 | 20 | 12 | 0.75 | 0 | 4354 |
| kunnes66177 (AI) | — | 43 | 29 | 0 | 0 | 10 | 0.78 | 1 | 3775 |
| poomboponds (AI) | — | 41 | 22 | 0 | 0 | 9 | 0.85 | 1 | 3035 |
| rayjaver (AI) | — | 29 | 12 | 0 | 16 | 11 | 0.50 | 1 | 2808 |
| hangzadahae (AI) | — | 34 | 19 | 0 | 2 | 10 | 0.59 | 1 | 2714 |
| SKOMIS (AI) | — | 38 | 25 | 1 | 0 | 12 | 0.59 | 0 | 2645 |
| deathhigot (AI) | — | 23 | 11 | 0 | 0 | 14 | 0.32 | 1 | 2520 |
| rickles71514 (AI) | — | 30 | 13 | 0 | 14 | 10 | 0.50 | 0 | 2353 |
| Squirmonik (AI) | — | 34 | 18 | 0 | 0 | 13 | 0.48 | 1 | 2275 |
| JoleGovey (AI) | — | 5 | 0 | 0 | 0 | 0 | 0.83 | 0 | 0 |
| kjzpiftyens (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:22 | sector_3_a | Axis | 17 | poomboponds, rayjaver, Squirmonik, hangzadahae, deathhigot, fati7_alfati7@psn, kunnes66177 |
| 10:17 | sector_2_b | Team 1 | 9 | ww9son14, OPiKing |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.