Tunisia GorgeInvasion · invasion · SQUADS · standard
2026-06-18 07:54start (UTC)
29:19length
998kills
Axiswinner
decode: proto 304 · 2871 stat syncs · 848 zone events · 1027 soldier mappings · 20.17s · game 0.7.5.78
Scoreboard
Axis (17)
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|
| _txz_1 | 1192▲ +49 | 130 | 67 | 1 | 1 | 11 | 1.83 | 2 | 7571 |
| OFCJTM | 1817▲ +7 | 76 | 44 | 4 | 20 | 5 | 3.04 | 4 | 7269 |
| UngerTheBungler | 1626▲ +15 | 92 | 46 | 0 | 53 | 7 | 2.71 | 2 | 6815 |
| G1NG3RNUT420@live | 1192▲ +18 | 59 | 43 | 2 | 8 | 8 | 1.48 | 2 | 5601 |
| Kalda2 | 1342▲ +11 | 61 | 21 | 2 | 0 | 1 | 15.25 | 0 | 3810 |
| Gapple11122022 | 618▼ -136 | 36 | 24 | 1 | 0 | 16 | 0.61 | 2 | 3170 |
| phileasiceman | 827▼ -16 | 39 | 22 | 0 | 2 | 6 | 1.44 | 0 | 2494 |
| srisaman_love | 400▼ -11 | 26 | 11 | 0 | 0 | 4 | 1.24 | 0 | 1370 |
| GetShankdBoi | 400▼ -33 | 19 | 2 | 0 | 6 | 5 | 0.56 | 0 | 1066 |
| kumarsarthak2007 ✗ | 400▼ -183 | 7 | 6 | 0 | 0 | 3 | 0.64 | 2 | 825 |
| ATmagic (AI) | — | 7 | 2 | 0 | 0 | 8 | 0.18 | 0 | 329 |
| vadykongjae (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.67 | 0 | 0 |
| bao8277 (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| TuriBeez (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.33 | 0 | 0 |
| StefLaiby (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Marcil21k (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.25 | 1 | 0 |
| SkorgeN20136 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
unknown (1)
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|
| GQAMIMANG (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
Captures
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|
| 3:17 | sector_1_b | Axis | 3 | Marcil21k, OFCJTM, kumarsarthak2007 |
| 7:14 | sector_2_b | Axis | 5 | Gapple11122022, OFCJTM, kumarsarthak2007 |
| 16:36 | sector_3 | Axis | 3 | UngerTheBungler, _txz_1 |
| 24:39 | sector_4 | Axis | 5 | G1NG3RNUT420@live, UngerTheBungler, Gapple11122022, OFCJTM, _txz_1 |
| 29:10 | sector_5 | Axis | 6 | G1NG3RNUT420@live, OFCJTM |
All decoded stats (558 values) — raw JSON
Weapon breakdown
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.