decode: proto 304 · 2777 stat syncs · 1180 zone events · 1092 soldier mappings · 5.22s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| theyellowyama | 2067▲ +23 | 161 | 41 | 6 | 17 | 5 | 5.75 | 0 | 8167 |
| OberOhmsen | 811▲ +23 | 121 | 20 | 0 | 0 | 3 | 10.08 | 0 | 5900 |
| aleksandeder | 898▼ -38 | 77 | 18 | 2 | 43 | 3 | 6.42 | 0 | 4703 |
| Fraist01 (AI) | — | 46 | 21 | 0 | 14 | 12 | 0.67 | 0 | 2812 |
| bigglerzy2000 (AI) | — | 41 | 26 | 0 | 0 | 11 | 0.66 | 0 | 2170 |
| Blooderchenfre (AI) | — | 37 | 26 | 0 | 4 | 11 | 0.66 | 0 | 2102 |
| 7s4tpz6e8u (AI) | — | 33 | 22 | 0 | 0 | 11 | 0.53 | 0 | 1816 |
| H0nGabry2 (AI) | — | 28 | 12 | 0 | 14 | 11 | 0.50 | 0 | 1808 |
| Honga (AI) | — | 28 | 17 | 0 | 2 | 10 | 0.56 | 0 | 1508 |
| nihitaniczk (AI) | — | 20 | 9 | 0 | 4 | 9 | 0.38 | 0 | 1066 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| koudaiyu | 1222▼ -37 | 97 | 91 | 0 | 0 | 3 | 6.93 | 0 | 7200 |
| GGG_KZ_04 | 1479▲ +3 | 112 | 69 | 0 | 10 | 11 | 1.62 | 1 | 6821 |
| thekingkolad (AI) | — | 35 | 28 | 0 | 14 | 7 | 0.85 | 2 | 3544 |
| Snupfe (AI) | — | 36 | 30 | 0 | 0 | 14 | 0.42 | 1 | 2515 |
| timpyname2217 (AI) | — | 41 | 22 | 0 | 0 | 12 | 0.65 | 1 | 2500 |
| Long (AI) | — | 23 | 15 | 0 | 6 | 12 | 0.33 | 3 | 2454 |
| Gussaga54989 (AI) | — | 27 | 17 | 1 | 4 | 13 | 0.40 | 2 | 2423 |
| jung11kous (AI) | — | 21 | 15 | 1 | 0 | 12 | 0.32 | 2 | 2270 |
| MinhaIRO (AI) | — | 21 | 13 | 0 | 0 | 8 | 0.46 | 1 | 1580 |
| shadowtimino (AI) | — | 17 | 13 | 1 | 0 | 11 | 0.24 | 0 | 1290 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:37 | sector_1_a | USSR | 19 | GGG_KZ_04, jung11kous, Long, Gussaga54989, thekingkolad, MinhaIRO |
| 14:39 | sector_2_a | USSR | 4 | Long, Gussaga54989, thekingkolad, Snupfe |
| 20:52 | sector_3_c | USSR | 5 | jung11kous, timpyname2217, Long |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.