decode: proto 304 · 2503 stat syncs · 466 zone events · 940 soldier mappings · 4.8s · game 0.7.5.78
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -ExE-Jover | 1760▲ +7 | 31 | 11 | 8 | 86 | 5 | 1.11 | 0 | 5723 |
| -ExE-JakQu | 1589▲ +6 | 103 | 2 | 3 | 10 | 9 | 1.61 | 0 | 5702 |
| -ExE-Deadswing | 1691▲ +2 | 72 | 1 | 7 | 1 | 10 | 1.67 | 0 | 4315 |
| Oleksandr071189 | 411▼ -27 | 58 | 29 | 0 | 0 | 12 | 0.87 | 0 | 2730 |
| jpd1557@psn | 1422▼ -18 | 32 | 14 | 0 | 21 | 9 | 0.60 | 0 | 2582 |
| kutya2121 | 807▼ -28 | 34 | 7 | 2 | 12 | 9 | 0.67 | 0 | 2121 |
| firstlove | 1807▼ -5 | 36 | 16 | 0 | 2 | 6 | 0.92 | 0 | 1923 |
| NBS_Umiemon@psn ✗ | 1037▼ -155 | 35 | 4 | 1 | 0 | 8 | 0.76 | 0 | 1835 |
| kontolbpckmu12 | 400 | 15 | 9 | 1 | 18 | 7 | 0.47 | 0 | 1717 |
| Nicolau33 | 759▼ -53 | 19 | 2 | 0 | 1 | 8 | 0.50 | 0 | 1064 |
| happyrondays ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| AeRui17781 (AI) | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| teje-10 | 1707▲ +32 | 67 | 23 | 6 | 2 | 3 | 4.19 | 0 | 6114 |
| Five111 | 1594▲ +22 | 88 | 17 | 2 | 0 | 5 | 3.83 | 0 | 5275 |
| lone10187 | 668▲ +28 | 61 | 37 | 2 | 18 | 12 | 1.27 | 0 | 4079 |
| Стич#18 | 1345▲ +19 | 52 | 16 | 4 | 18 | 9 | 1.11 | 0 | 3580 |
| QAQ#69 | 1092▲ +7 | 55 | 26 | 1 | 2 | 13 | 1.15 | 0 | 3480 |
| PENZERFAUST ✗ | 1386▼ -7 | 62 | 27 | 0 | 0 | 11 | 0.87 | 0 | 3140 |
| Kingmondragon395 | 1418▼ -5 | 26 | 16 | 1 | 0 | 11 | 0.47 | 0 | 2085 |
| VADOS_13 | 616▲ +5 | 31 | 16 | 0 | 2 | 2 | 3.10 | 0 | 1668 |
| -Gorr- ✗ | 400▲ +150 | 14 | 3 | 0 | 39 | 5 | 0.56 | 0 | 1586 |
| duckhayhanhan (AI) | — | 5 | 1 | 0 | 4 | 12 | 0.08 | 0 | 454 |
| Memezoni (AI) | — | 2 | 2 | 0 | 0 | 3 | 0.12 | 0 | 120 |
| 广东恐夫子 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| itpoue0 (AI) | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.