Rate of fire per minute1000 shots/min1150 shots/min
Reload time2.7 sec2.43 sec
Reload time (partial)2.1 sec
Vertical recoil22.420.16
Horizontal recoil9.6
Recoil direction0.45
Recoil vertical share70 %
ADS speed72 %
Recoil control60 %
Prone recoil80 %
Magazine71
Weight5.3 kg
Cartridge weight10 grams
Firing modesfull_auto, semi_auto
Shots deviation8269.7
Not shown in game — engine values
Kinetic damage mult1
Recoil amount0.03
Shot frequency (shots/sec)16.6
Sight distance0.15
Deviation recovery (extra)0.2
Max deviation20
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.82
Bullet typeball
Effective distance (m)100
Hit power mult5.5
Bullet mass (kg)0
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit
Target
Shots to kill (by range)2 hits to 22.5m · 3 hits to 74.7m · 4 hits to 175.7m · 5 hits beyond2 hits to 43.4m · 3 hits to 98.7m · 4 hits beyond
One-shot headshotto 10mto 50m
Time to kill (by range, s)10m: 0.06, 50m: 0.12, 100m: 0.18, 200m: 0.2410m: 0.05, 50m: 0.1, 100m: 0.16, 200m: 0.16
Time to kill (with bullet flight at muzzle speed, s)10m: 0.08, 50m: 0.23, 100m: 0.4, 200m: 0.6910m: 0.07, 50m: 0.22, 100m: 0.38, 200m: 0.6
Damage per second91.3125.99
Kills per magazine35
Magazine dump (s)4.283.72
Sustained DPS (with reload)55.9776.2
Spread
Base spread is 1.1× the median of 147 SMGs: 81 are tighter, 50 wider.
Roll Call data
Kills205,121
Users9,304
Matches seen38,177
BR 4 matches2
BR 5 matches24,197
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.