decode: proto 304 · 2809 stat syncs · 1072 zone events · 1116 soldier mappings · 9.46s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| mollhye@live | 970▲ +41 | 145 | 102 | 1 | 0 | 12 | 2.50 | 2 | 8490 |
| Reaper8141@live | 410▼ -4 | 103 | 57 | 3 | 0 | 5 | 5.42 | 0 | 7326 |
| KarateL06071@live | 792▼ -50 | 97 | 63 | 0 | 0 | 8 | 2.37 | 0 | 6045 |
| kookker (AI) | — | 41 | 29 | 0 | 0 | 14 | 0.56 | 1 | 2785 |
| KeronStinker (AI) | — | 30 | 19 | 1 | 20 | 11 | 0.53 | 0 | 2764 |
| asdushelroper (AI) | — | 26 | 17 | 0 | 16 | 12 | 0.41 | 1 | 2438 |
| ISTRK (AI) | — | 23 | 23 | 0 | 18 | 11 | 0.39 | 1 | 2428 |
| ultiverinva (AI) | — | 18 | 13 | 0 | 0 | 11 | 0.32 | 2 | 1647 |
| sikas950 (AI) | — | 27 | 18 | 0 | 0 | 12 | 0.42 | 0 | 1574 |
| CaptainzelHui (AI) | — | 20 | 8 | 0 | 0 | 8 | 0.49 | 1 | 1400 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GreatFutters@live | 1334▲ +21 | 198 | 64 | 2 | 95 | 4 | 7.33 | 0 | 10083 |
| ChairmanDelta@live | 1782▲ +3 | 87 | 22 | 6 | 9 | 2 | 8.70 | 0 | 6587 |
| amamito101 (AI) | — | 25 | 10 | 0 | 42 | 10 | 0.46 | 0 | 2564 |
| ThuralBro (AI) | — | 45 | 12 | 1 | 4 | 11 | 0.74 | 0 | 2372 |
| inal91115470 (AI) | — | 28 | 14 | 0 | 22 | 12 | 0.41 | 0 | 2206 |
| IsitolateFin (AI) | — | 39 | 11 | 0 | 0 | 11 | 0.61 | 0 | 1845 |
| Skilly51168 (AI) | — | 27 | 12 | 0 | 0 | 10 | 0.52 | 0 | 1684 |
| romenaco (AI) | — | 29 | 14 | 0 | 0 | 11 | 0.45 | 0 | 1468 |
| pasharnaos (AI) | — | 26 | 10 | 0 | 0 | 12 | 0.41 | 0 | 1435 |
| gameZekorDeste (AI) | — | 23 | 12 | 0 | 0 | 14 | 0.30 | 0 | 1074 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:55 | sector_1_a | Axis | 5 | mollhye@live, ISTRK, ultiverinva |
| 14:30 | sector_2_b | Axis | 9 | mollhye@live, asdushelroper, kookker, ultiverinva, CaptainzelHui |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.