decode: proto 304 · 3008 stat syncs · 1316 zone events · 1140 soldier mappings · 11.5s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ho1205 | 1437▲ +13 | 123 | 75 | 5 | 15 | 9 | 2.73 | 1 | 8496 |
| Makedonskiy21 | 1146▼ -30 | 80 | 60 | 2 | 16 | 10 | 1.33 | 1 | 6408 |
| Skeptik163 | 1339▲ +1 | 79 | 47 | 1 | 26 | 8 | 1.84 | 2 | 6221 |
| Napcsi44 | 401▼ -7 | 53 | 30 | 3 | 43 | 8 | 1.06 | 1 | 4933 |
| Squillet123 (AI) | — | 27 | 14 | 0 | 14 | 10 | 0.47 | 1 | 2629 |
| trong11221 (AI) | — | 24 | 13 | 0 | 16 | 14 | 0.31 | 0 | 2169 |
| Kiball (AI) | — | 24 | 16 | 0 | 0 | 10 | 0.44 | 1 | 1850 |
| bammeg (AI) | — | 25 | 16 | 0 | 0 | 15 | 0.31 | 1 | 1715 |
| padork79155 (AI) | — | 17 | 10 | 0 | 0 | 16 | 0.20 | 1 | 1315 |
| pex7ksx8 (AI) | — | 17 | 11 | 0 | 0 | 11 | 0.29 | 0 | 1095 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| bartelbi | 1136▲ +19 | 89 | 34 | 9 | 37 | 12 | 1.31 | 0 | 8420 |
| Otez88 | 632▲ +19 | 101 | 66 | 2 | 45 | 6 | 2.81 | 0 | 6716 |
| GrabenDolch | 776▲ +26 | 105 | 49 | 3 | 7 | 7 | 2.92 | 0 | 6288 |
| Curo_Isii_731 | 1170▲ +15 | 127 | 52 | 0 | 0 | 21 | 1.90 | 0 | 5725 |
| Ruslend#1 | 1311▼ -14 | 52 | 32 | 0 | 0 | 14 | 0.60 | 0 | 2760 |
| tophat-champooch@psn | 400 | 47 | 31 | 0 | 0 | 6 | 1.68 | 0 | 2690 |
| Cheesefient (AI) | — | 29 | 13 | 1 | 0 | 8 | 0.62 | 0 | 1825 |
| youtrykpist (AI) | — | 18 | 15 | 0 | 14 | 10 | 0.32 | 0 | 1392 |
| GibbyDimp (AI) | — | 21 | 0 | 0 | 0 | 4 | 1.00 | 0 | 1100 |
| fanastupper (AI) | — | 15 | 9 | 0 | 0 | 7 | 0.39 | 0 | 804 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:20 | sector_1_a | Axis | 8 | Ho1205 |
| 16:59 | sector_2_a | Axis | 13 | Skeptik163, Kiball, bammeg, padork79155 |
| 23:00 | sector_3_b | Axis | 11 | Napcsi44, Makedonskiy21, Skeptik163, Squillet123 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.