decode: proto 304 · 1923 stat syncs · 0 zone events · 639 soldier mappings · 5.44s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Vajoo | 594▼ -4 | 57 | 43 | 0 | 0 | 10 | 1.10 | 0 | 3732 |
| _172148331 | 1067▲ +67 | 30 | 29 | 0 | 41 | 8 | 0.73 | 0 | 3437 |
| pazitkaa | 674▼ -7 | 39 | 24 | 1 | 0 | 9 | 1.00 | 0 | 2086 |
| 13116595067 | 1283▼ -5 | 29 | 23 | 0 | 2 | 7 | 0.88 | 0 | 1848 |
| 村口的牛卖老大爷 | 869▼ -131 | 31 | 16 | 1 | 0 | 6 | 0.84 | 0 | 1600 |
| Asalinas1974@psn ✗ | 517▼ -22 | 18 | 15 | 0 | 0 | 7 | 0.47 | 0 | 1213 |
| SleekSnail4976@live | 425▼ -64 | 9 | 8 | 0 | 0 | 11 | 0.26 | 0 | 1126 |
| Cerence61714 (AI) | — | 10 | 9 | 0 | 0 | 8 | 0.25 | 0 | 1115 |
| webmailr@psn | 848▼ -69 | 19 | 8 | 0 | 0 | 3 | 1.06 | 0 | 854 |
| maoo-95@psn | 763▼ -237 | 0 | 0 | 0 | 0 | 4 | 0.00 | 0 | 100 |
| Erihus (AI) | — | 0 | 0 | 0 | 2 | 2 | 0.00 | 0 | 94 |
| Diogo_Ribei82556 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| WakA_ | 1334▲ +93 | 49 | 33 | 0 | 82 | 7 | 1.04 | 0 | 4768 |
| Kamilex#2 | 930▲ +71 | 51 | 4 | 8 | 0 | 1 | 10.20 | 0 | 3950 |
| Yaryiii1 | 1368▲ +11 | 66 | 56 | 0 | 14 | 2 | 6.00 | 0 | 3828 |
| JuliusMeinl | 1052▲ +38 | 21 | 11 | 0 | 47 | 2 | 1.91 | 0 | 2677 |
| feryjr | 417▲ +17 | 46 | 22 | 0 | 0 | 4 | 1.48 | 0 | 2525 |
| Dylanxh | 571▲ +64 | 36 | 25 | 0 | 0 | 4 | 1.20 | 0 | 2155 |
| killer05500 | 560▲ +80 | 29 | 10 | 0 | 26 | 8 | 0.94 | 0 | 1662 |
| fessorfruerlund | 906▲ +24 | 31 | 15 | 0 | 0 | 6 | 1.07 | 0 | 1480 |
| SavageSheep89@live | 623▼ -36 | 15 | 12 | 0 | 0 | 8 | 0.47 | 0 | 860 |
| ttv_FORTMAN@psn | 931▼ -69 | 3 | 1 | 0 | 0 | 4 | 0.18 | 0 | 120 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 11:05 | sector_1 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.