decode: proto 304 · 3017 stat syncs · 914 zone events · 1137 soldier mappings · 4.66s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Roma_SHpengler ✗ | 400▲ +143 | 154 | 104 | 2 | 1 | 2 | 14.00 | 0 | 10193 |
| Georg1998 | 890▼ -10 | 90 | 55 | 0 | 0 | 11 | 2.57 | 0 | 4885 |
| IceSickle91961 (AI) | — | 63 | 41 | 0 | 0 | 13 | 0.91 | 1 | 3870 |
| Banan48440 (AI) | — | 51 | 31 | 0 | 14 | 13 | 0.81 | 2 | 3765 |
| dingmainning (AI) | — | 37 | 20 | 0 | 40 | 10 | 0.69 | 1 | 3639 |
| Spein117 (AI) | — | 21 | 14 | 1 | 32 | 7 | 0.68 | 0 | 2833 |
| Milimme48292 (AI) | — | 44 | 30 | 1 | 8 | 11 | 0.76 | 0 | 2729 |
| sepokistep (AI) | — | 46 | 28 | 0 | 4 | 11 | 0.82 | 0 | 2634 |
| Bubblesasson (AI) | — | 33 | 24 | 0 | 20 | 14 | 0.48 | 0 | 2620 |
| e8eh9m7twg (AI) | — | 30 | 17 | 0 | 0 | 11 | 0.53 | 0 | 2041 |
| Sassy11275 (AI) | — | 2 | 1 | 0 | 0 | 3 | 0.12 | 0 | 110 |
| rosya2 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PANDA#60 | 1666▼ -60 | 144 | 73 | 0 | 130 | 6 | 4.00 | 0 | 8968 |
| 良田满穗爱满穗 | 1513▼ -48 | 116 | 44 | 1 | 6 | 14 | 1.73 | 0 | 5408 |
| Valia69418 (AI) | — | 31 | 14 | 0 | 28 | 12 | 0.43 | 0 | 2414 |
| KabxDoom33 (AI) | — | 46 | 24 | 0 | 0 | 10 | 0.77 | 0 | 2255 |
| z41996ysow (AI) | — | 34 | 22 | 0 | 0 | 9 | 0.64 | 0 | 1995 |
| greeseyt (AI) | — | 32 | 24 | 1 | 0 | 9 | 0.54 | 0 | 1970 |
| petarer18 (AI) | — | 33 | 22 | 0 | 0 | 13 | 0.42 | 0 | 1834 |
| Cakemboy19125 (AI) | — | 18 | 8 | 0 | 16 | 9 | 0.34 | 0 | 1464 |
| e637xh18u (AI) | — | 29 | 13 | 0 | 0 | 11 | 0.50 | 0 | 1424 |
| kingo918317 (AI) | — | 26 | 16 | 0 | 0 | 8 | 0.54 | 0 | 1288 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:32 | sector_1_b | Japan | 6 | Banan48440, dingmainning |
| 9:52 | sector_2_a | Japan | 2 | IceSickle91961, Banan48440 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.