decode: proto 304 · 3098 stat syncs · 0 zone events · 1147 soldier mappings · 8.14s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Nick_Gamer35@psn ✗ | 662▼ -104 | 95 | 60 | 0 | 0 | 12 | 1.32 | 0 | 6280 |
| bnb224@psn | 400▼ -25 | 76 | 48 | 0 | 0 | 16 | 1.21 | 0 | 4368 |
| EmerisinDan (AI) | — | 60 | 41 | 2 | 0 | 14 | 0.77 | 0 | 4199 |
| ezjxu2wpe (AI) | — | 39 | 29 | 1 | 36 | 13 | 0.56 | 0 | 4108 |
| PitedoShi (AI) | — | 48 | 40 | 0 | 20 | 11 | 0.84 | 0 | 3987 |
| chicky (AI) | — | 61 | 35 | 1 | 6 | 17 | 0.69 | 0 | 3782 |
| PerHellcma (AI) | — | 51 | 35 | 0 | 8 | 12 | 0.81 | 0 | 3434 |
| TheAshmar (AI) | — | 30 | 22 | 0 | 0 | 4 | 1.43 | 0 | 2395 |
| j9xe6yaqt (AI) | — | 26 | 10 | 1 | 0 | 10 | 0.51 | 0 | 1453 |
| TheMeAndric (AI) | — | 12 | 10 | 0 | 0 | 3 | 0.71 | 0 | 850 |
| pydotjunkey (AI) | — | 4 | 3 | 0 | 0 | 1 | 0.40 | 0 | 343 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| suzukijimny23w@psn | 1827▲ +10 | 164 | 70 | 1 | 88 | 3 | 10.93 | 0 | 9774 |
| hisan25003 (AI) | — | 50 | 18 | 0 | 24 | 10 | 0.96 | 0 | 3734 |
| Simperkami (AI) | — | 52 | 27 | 1 | 0 | 10 | 0.93 | 0 | 3280 |
| Kudda11 (AI) | — | 48 | 13 | 1 | 12 | 9 | 1.00 | 0 | 3264 |
| korainhe (AI) | — | 53 | 16 | 0 | 6 | 11 | 0.84 | 0 | 3042 |
| ardaggue (AI) | — | 43 | 13 | 0 | 14 | 10 | 0.75 | 0 | 2328 |
| superofgoma (AI) | — | 40 | 23 | 0 | 0 | 7 | 0.85 | 0 | 2244 |
| pananecratalie (AI) | — | 42 | 17 | 1 | 0 | 10 | 0.74 | 0 | 2204 |
| forshacally (AI) | — | 43 | 15 | 0 | 0 | 10 | 0.68 | 0 | 1940 |
| yn9dp8dz1d (AI) | — | 31 | 13 | 0 | 0 | 9 | 0.57 | 0 | 1634 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:28 | sector_1 | Japan | 0 | |
| 6:33 | sector_1 | Japan | 0 | |
| 8:15 | sector_2 | Japan | 0 | |
| 19:35 | sector_2 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.