decode: proto 304 · 2134 stat syncs · 412 zone events · 869 soldier mappings · 3.96s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 只想捞分QAQ | 1917▲ +1 | 99 | 6 | 12 | 1 | 6 | 3.09 | 0 | 7360 |
| hikitos2@psn | 1638▼ -2 | 54 | 15 | 1 | 30 | 9 | 0.78 | 0 | 4037 |
| 施州村夫 | 1427▲ +3 | 61 | 1 | 0 | 8 | 3 | 3.39 | 0 | 2583 |
| Alan_1974 | 1192▼ -22 | 51 | 8 | 1 | 1 | 12 | 0.77 | 0 | 2414 |
| SickBoy78 | 1648▼ -4 | 49 | 13 | 0 | 0 | 3 | 3.27 | 0 | 2120 |
| hungsut | 1193▼ -7 | 36 | 7 | 0 | 0 | 2 | 2.57 | 0 | 1825 |
| panzersheep | 658▼ -240 | 23 | 0 | 2 | 4 | 8 | 0.59 | 0 | 1567 |
| Bludylegend@live | 400 | 35 | 11 | 0 | 0 | 7 | 0.69 | 0 | 1480 |
| MIHRUTKA2013 | 1034▼ -24 | 38 | 3 | 0 | 7 | 4 | 2.24 | 0 | 1472 |
| RIKU5523 | 400▼ -24 | 26 | 7 | 0 | 0 | 3 | 1.44 | 0 | 1175 |
| happyrondays ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| ezion15 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| przybylgaming | 1593▲ +32 | 60 | 29 | 2 | 39 | 10 | 1.02 | 0 | 5064 |
| nodon3356 | 1249▲ +3 | 62 | 45 | 0 | 1 | 12 | 0.82 | 0 | 3534 |
| Mario_168946 | 756▲ +18 | 43 | 21 | 3 | 20 | 9 | 0.88 | 0 | 3080 |
| 食尸恶鬼樱 | 1137▲ +76 | 37 | 16 | 1 | 15 | 11 | 0.65 | 0 | 2690 |
| BewiggedAsp4@live | 400 | 34 | 22 | 0 | 0 | 10 | 0.59 | 0 | 2035 |
| gahusw_ccy@psn | 785▼ -1 | 31 | 17 | 0 | 1 | 7 | 0.86 | 0 | 1993 |
| januszpawlak121 | 730 | 17 | 8 | 1 | 0 | 6 | 0.71 | 0 | 1336 |
| ambinator ✗ | 812▼ -16 | 13 | 7 | 1 | 0 | 6 | 0.57 | 0 | 1320 |
| XNOISE | 404▲ +4 | 11 | 6 | 1 | 10 | 5 | 0.50 | 0 | 1277 |
| 北部玄駒 ✗ | 828▼ -22 | 8 | 3 | 0 | 0 | 4 | 0.36 | 0 | 450 |
| swadovice (AI) | — | 5 | 1 | 0 | 0 | 6 | 0.16 | 0 | 250 |
| superadexh (AI) | — | 5 | 3 | 0 | 0 | 4 | 0.23 | 0 | 240 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.