decode: proto 304 · 1864 stat syncs · 0 zone events · 753 soldier mappings · 3.54s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JukkelJosh@live | 1398▲ +9 | 141 | 73 | 4 | 21 | 1 | 11.75 | 0 | 8384 |
| en6dqwh2q (AI) | — | 27 | 13 | 0 | 6 | 5 | 1.00 | 0 | 2592 |
| aigingthemust (AI) | — | 34 | 31 | 1 | 0 | 7 | 0.97 | 0 | 2490 |
| Caily666 (AI) | — | 23 | 9 | 0 | 0 | 5 | 0.82 | 0 | 2193 |
| xazskhecop (AI) | — | 29 | 20 | 0 | 8 | 7 | 0.76 | 0 | 2059 |
| smokenpouto (AI) | — | 18 | 12 | 0 | 6 | 5 | 0.69 | 0 | 1949 |
| SolarEdits9481@live | 661▼ -339 | 34 | 23 | 0 | 0 | 3 | 2.62 | 0 | 1863 |
| bao8277 (AI) | — | 31 | 15 | 0 | 2 | 8 | 0.72 | 0 | 1742 |
| songhubinj (AI) | — | 25 | 16 | 0 | 0 | 4 | 0.96 | 0 | 1403 |
| CsgotMan212 (AI) | — | 22 | 7 | 0 | 0 | 6 | 0.67 | 0 | 1235 |
| Chro (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.67 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Meochcomera (AI) | — | 39 | 24 | 0 | 4 | 8 | 0.81 | 0 | 2234 |
| Konath (AI) | — | 41 | 16 | 0 | 2 | 8 | 0.91 | 0 | 1979 |
| Elazon (AI) | — | 16 | 15 | 0 | 10 | 6 | 0.48 | 0 | 1718 |
| TWRaiFoxez (AI) | — | 29 | 19 | 1 | 0 | 8 | 0.64 | 0 | 1690 |
| bure (AI) | — | 28 | 19 | 1 | 0 | 7 | 0.74 | 0 | 1688 |
| hellculdo (AI) | — | 34 | 15 | 0 | 0 | 7 | 0.77 | 0 | 1664 |
| GERSPIIIIDESTIA (AI) | — | 16 | 8 | 0 | 18 | 7 | 0.42 | 0 | 1489 |
| zandygum016391 (AI) | — | 26 | 15 | 0 | 2 | 7 | 0.72 | 0 | 1427 |
| Kfcgobbler1843@live | 710▼ -44 | 26 | 16 | 0 | 0 | 5 | 1.04 | 0 | 1405 |
| amdvint168 (AI) | — | 18 | 9 | 0 | 0 | 8 | 0.42 | 0 | 850 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:34 | sector_1 | Japan | 0 | |
| 7:12 | sector_2 | Japan | 0 | |
| 10:27 | sector_2 | Japan | 0 | |
| 12:50 | sector_3 | Japan | 0 | |
| 19:22 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.