decode: proto 304 · 1048 stat syncs · 0 zone events · 401 soldier mappings · 1.55s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Paracelsus#2 | 2131▲ +52 | 40 | 25 | 0 | 3 | 4 | 1.38 | 0 | 2748 |
| ivananenkov8 | 508▲ +6 | 20 | 14 | 1 | 0 | 4 | 1.00 | 0 | 1170 |
| hi1145145 | 842▼ -1 | 9 | 6 | 0 | 0 | 4 | 0.45 | 0 | 935 |
| Matt9858826@live | 1046▼ -0 | 12 | 2 | 2 | 0 | 5 | 0.41 | 0 | 780 |
| SUPER69#2 | 400 | 7 | 6 | 0 | 0 | 5 | 0.47 | 0 | 605 |
| xoxo_zalamaika | 871▼ -12 | 9 | 4 | 0 | 0 | 5 | 0.27 | 0 | 550 |
| sipham06 | 1157▼ -2 | 10 | 5 | 0 | 0 | 3 | 0.59 | 0 | 490 |
| scarvanger | 400 | 8 | 2 | 0 | 0 | 3 | 0.47 | 0 | 300 |
| punpunthepunpun | 400 | 5 | 1 | 0 | 0 | 5 | 0.29 | 0 | 190 |
| Oli_Marnoli | 440▼ -25 | 4 | 1 | 0 | 0 | 5 | 0.17 | 0 | 165 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| AkagiI | 1387▲ +3 | 34 | 24 | 1 | 0 | 2 | 2.12 | 0 | 3363 |
| Valéryck | 1780▲ +1 | 39 | 10 | 2 | 9 | 2 | 4.88 | 0 | 2352 |
| Normaunds | 1753▲ +2 | 27 | 7 | 1 | 17 | 3 | 1.80 | 0 | 2330 |
| Chomusuke#10 | 573▼ -5 | 29 | 13 | 2 | 0 | 4 | 1.45 | 0 | 2050 |
| NekoVikingr | 1229▼ -4 | 20 | 7 | 0 | 0 | 2 | 1.11 | 0 | 1168 |
| duivel890@psn | 840▼ -160 | 18 | 5 | 0 | 0 | 2 | 1.29 | 0 | 1087 |
| Louiosaurus | 400▼ -4 | 12 | 7 | 0 | 0 | 3 | 1.20 | 0 | 1030 |
| HolyHarald | 439▼ -26 | 18 | 2 | 0 | 1 | 2 | 2.57 | 0 | 979 |
| wumingshi2020 | 1143▼ -50 | 14 | 2 | 0 | 0 | 3 | 1.40 | 0 | 778 |
| TheTTank | 601▼ -399 | 6 | 4 | 0 | 0 | 2 | 0.55 | 0 | 565 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:26 | sector_1 | Axis | 0 | |
| 2:47 | sector_1 | Axis | 0 | |
| 4:23 | sector_2 | Axis | 0 | |
| 6:45 | sector_3 | Axis | 0 | |
| 7:29 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.