decode: proto 304 · 2147 stat syncs · 0 zone events · 815 soldier mappings · 11.59s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 덴노헤이카반자이 | 2068▲ +10 | 51 | 31 | 0 | 36 | 8 | 0.78 | 0 | 4036 |
| DeaArthemis@psn | 844▼ -5 | 33 | 17 | 1 | 0 | 9 | 0.48 | 0 | 3764 |
| Corvus7 | 1757▼ -5 | 26 | 15 | 4 | 0 | 3 | 1.62 | 0 | 3256 |
| Yamato_Kurosaki | 1138▼ -11 | 49 | 5 | 4 | 0 | 5 | 3.50 | 0 | 2655 |
| OgnistyDiabeł | 698▼ -27 | 39 | 26 | 0 | 0 | 9 | 0.78 | 0 | 2450 |
| BiasZebra155@live | 869▼ -16 | 22 | 11 | 0 | 15 | 10 | 0.30 | 0 | 2269 |
| HYSC84 | 823▲ +7 | 17 | 8 | 0 | 21 | 4 | 1.13 | 0 | 1999 |
| LVPROLV | 876▼ -10 | 18 | 6 | 0 | 26 | 5 | 0.90 | 0 | 1184 |
| gorbel14 (AI) | — | 12 | 7 | 0 | 0 | 6 | 0.39 | 0 | 778 |
| Poptiktic | 1060▼ -27 | 78 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 |
| Buds6546@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Normaunds | 1762▲ +9 | 71 | 45 | 5 | 22 | 7 | 2.03 | 0 | 6013 |
| 屁眼吃超大雞雞 | 1539▲ +7 | 72 | 17 | 0 | 14 | 2 | 5.54 | 0 | 3401 |
| Valéryck | 1788▲ +8 | 49 | 17 | 1 | 35 | 7 | 1.63 | 0 | 3062 |
| xava2012010 | 1490▲ +6 | 47 | 20 | 0 | 6 | 8 | 1.07 | 0 | 2314 |
| RCarlo | 978▼ -2 | 39 | 13 | 1 | 0 | 9 | 0.59 | 0 | 1895 |
| Leon4243@live | 582▼ -61 | 33 | 13 | 1 | 0 | 5 | 1.57 | 0 | 1779 |
| ToxicTDC@psn | 1509▼ -26 | 30 | 12 | 0 | 17 | 10 | 0.65 | 0 | 1407 |
| IndianCobra342 | 400▼ -8 | 17 | 12 | 0 | 19 | 6 | 0.42 | 0 | 1380 |
| alekskardo81 | 407▼ -44 | 10 | 5 | 1 | 3 | 5 | 0.56 | 0 | 1122 |
| burger-cat1110@psn | 405▼ -31 | 7 | 2 | 1 | 0 | 6 | 0.19 | 0 | 420 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:34 | sector_1 | Japan | 0 | |
| 6:45 | sector_1 | Japan | 0 | |
| 10:08 | sector_2 | Japan | 0 | |
| 12:14 | sector_2 | Japan | 0 | |
| 17:13 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.