decode: proto 304 · 1453 stat syncs · 0 zone events · 571 soldier mappings · 4.57s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KFL_Krucifid | 1252▼ -7 | 50 | 22 | 3 | 0 | 4 | 2.27 | 0 | 3733 |
| SeBoSS#1 | 1848▲ +2 | 45 | 25 | 2 | 11 | 5 | 1.73 | 0 | 3334 |
| 放手一搏-防守一波 | 1695▼ -2 | 50 | 17 | 3 | 0 | 4 | 2.00 | 0 | 3300 |
| DocBatcon | 1248▼ -31 | 25 | 5 | 1 | 6 | 4 | 1.56 | 0 | 2083 |
| N0rding | 1614▼ -3 | 27 | 8 | 2 | 3 | 2 | 3.00 | 0 | 1985 |
| ZKFVAL1@live | 1315▼ -14 | 20 | 6 | 2 | 0 | 5 | 0.61 | 0 | 1975 |
| Nukenu_76 | 1280▼ -47 | 18 | 7 | 0 | 14 | 3 | 0.86 | 0 | 1920 |
| ar6910 | 1259▼ -3 | 18 | 11 | 1 | 10 | 2 | 1.80 | 0 | 1683 |
| Landwehr44669 | 1648▼ -10 | 13 | 10 | 0 | 5 | 4 | 0.57 | 0 | 1417 |
| ou1u4ypt8a | 400▼ -22 | 15 | 0 | 2 | 0 | 0 | 0.65 | 0 | 0 |
| 일베팸코애미씹창년킬러 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| S_W_A_T7706 | 1878▲ +21 | 16 | 5 | 4 | 8 | 3 | 1.45 | 0 | 3260 |
| trotlixis | 1354▲ +40 | 35 | 26 | 0 | 8 | 7 | 0.74 | 0 | 1984 |
| refound | 583▲ +4 | 19 | 8 | 0 | 3 | 6 | 0.59 | 0 | 1656 |
| 21pavlik1996 | 830▲ +14 | 25 | 16 | 1 | 2 | 5 | 0.81 | 0 | 1583 |
| appman88 | 407▲ +7 | 24 | 0 | 1 | 1 | 3 | 1.85 | 0 | 1524 |
| Narangaal | 1464▲ +18 | 19 | 4 | 1 | 3 | 2 | 1.73 | 0 | 1444 |
| 維尼慶豐大帝 | 402▲ +2 | 9 | 5 | 0 | 18 | 6 | 0.26 | 0 | 1444 |
| No-ToXx@psn | 1464▲ +12 | 21 | 8 | 1 | 6 | 6 | 0.62 | 0 | 1273 |
| Joost3972@live | 787▼ -0 | 16 | 6 | 0 | 2 | 6 | 0.50 | 0 | 1050 |
| bouwevanq | 576▼ -5 | 18 | 12 | 0 | 0 | 7 | 0.44 | 0 | 935 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:42 | sector_1 | USSR | 0 | |
| 4:57 | sector_2 | USSR | 0 | |
| 6:58 | sector_2 | USSR | 0 | |
| 8:42 | sector_3 | USSR | 0 | |
| 9:30 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.