Not shown in game — engine values
Recoil amount0.05
Shot frequency (shots/sec)6
Deviation recovery (extra)0.15
Max deviation15
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.1, 0.7
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.92
Bullet typeball
Effective distance (m)50
Hit power mult5.3
Bullet mass (kg)0
Max distance (m)200
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 14.5m · 3 hits to 39.6m · 4 hits to 55.4m · 5 hits to 73.5m · 6 hits to 85.6m · 7 hits to 94.3m · 8 hits to 102.9m · 9 hits to 121.6m · 10 hits to 136.6m · 11 hits to 148.9m · 12 hits to 159.1m · 13 hits to 167.7m · 14 hits to 175.1m · 15 hits to 181.5m · 16 hits to 187.1m · 17 hits to 192.1m · 18 hits to 196.5m · 19 hits beyond
One-shot headshotto 10m
Time to kill (by range, s)10m: 0.17, 50m: 0.5, 100m: 1.17, 200m: 3
Time to kill (with bullet flight at muzzle speed, s)10m: 0.19, 50m: 0.62, 100m: 1.42, 200m: 3.5
Damage per second31.8
Kills per magazine4
Magazine dump (s)1.33
Sustained DPS (with reload)12.72
Shots deviation (base)92
SpreadBase spread is about the median of 49 pistols: 36 are tighter, 10 wider.