decode: proto 304 · 1770 stat syncs · 312 zone events · 735 soldier mappings · 6.68s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Rintura | 1800▲ +47 | 46 | 36 | 1 | 16 | 0 | 23.00 | 0 | 3024 |
| Surovvi | 803▲ +22 | 38 | 3 | 0 | 0 | 10 | 0.62 | 0 | 1425 |
| Древоножка | 458▲ +1 | 30 | 0 | 0 | 0 | 9 | 0.91 | 0 | 986 |
| LeopoldGaming | 1004▲ +0 | 18 | 3 | 0 | 0 | 12 | 0.21 | 0 | 930 |
| bertofranquista1 | 401▲ +1 | 13 | 0 | 3 | 1 | 11 | 0.19 | 0 | 894 |
| ilya83_boec | 1001▲ +1 | 11 | 4 | 0 | 0 | 11 | 0.27 | 0 | 520 |
| AkaiPansat ✗ | 1107▼ -0 | 6 | 5 | 0 | 0 | 3 | 0.50 | 0 | 405 |
| Mankyto_pt ✗ | — | 5 | 2 | 0 | 0 | 2 | 0.50 | 0 | 320 |
| mere_sweet7@psn | 691▼ -0 | 5 | 0 | 0 | 0 | 9 | 0.16 | 0 | 250 |
| Jonogood (AI) | — | 7 | 0 | 0 | 0 | 6 | 0.24 | 0 | 230 |
| 945558951 (AI) | — | 2 | 0 | 0 | 0 | 6 | 0.06 | 0 | 80 |
| Lhaga19296 ✗ | — | 32 | 0 | 0 | 0 | 0 | 0.71 | 0 | 0 |
| DEDMORNET (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.09 | 0 | 0 |
| GurgeLock (AI) | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| staphylococcusJ | 552▲ +0 | 92 | 0 | 6 | 0 | 4 | 4.60 | 0 | 4505 |
| Deevlik | 1662▼ -0 | 72 | 4 | 2 | 0 | 2 | 8.00 | 0 | 3988 |
| Milfman#1 | 1844▲ +0 | 45 | 2 | 4 | 22 | 5 | 1.96 | 0 | 3882 |
| k19842077 | 1850 | 52 | 1 | 2 | 28 | 7 | 1.13 | 0 | 3142 |
| kondziotheman | 1412▼ -0 | 39 | 2 | 2 | 18 | 3 | 1.70 | 0 | 2761 |
| forgaha | 1362▼ -2 | 47 | 1 | 2 | 0 | 5 | 3.36 | 0 | 2120 |
| RenatPlankUfa | 1596▼ -14 | 42 | 2 | 0 | 4 | 1 | 5.25 | 0 | 1628 |
| Waffen-SS7 | 1092▼ -11 | 39 | 1 | 0 | 2 | 6 | 1.05 | 0 | 1458 |
| Rikalter | 785▼ -48 | 22 | 13 | 0 | 12 | 1 | 3.67 | 0 | 1158 |
| niewidzialny_ | 1113▼ -28 | 14 | 2 | 0 | 4 | 6 | 0.36 | 0 | 516 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.