decode: proto 304 · 2880 stat syncs · 1154 zone events · 1188 soldier mappings · 6.52s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Jamjam9277@live | 584▼ -11 | 122 | 95 | 0 | 0 | 3 | 8.71 | 0 | 8890 |
| FlintyEnd4@live | 1106▼ -45 | 120 | 71 | 4 | 0 | 12 | 2.26 | 0 | 7495 |
| Sympty1101 (AI) | — | 66 | 43 | 0 | 16 | 10 | 1.20 | 1 | 4923 |
| KilenMint (AI) | — | 44 | 34 | 0 | 0 | 11 | 0.71 | 2 | 3516 |
| Rugjorgos (AI) | — | 44 | 37 | 0 | 8 | 13 | 0.63 | 1 | 3416 |
| BestejongPILLE (AI) | — | 48 | 34 | 0 | 0 | 12 | 0.72 | 1 | 3055 |
| Stigner (AI) | — | 34 | 30 | 0 | 20 | 12 | 0.49 | 0 | 2983 |
| Cespito (AI) | — | 43 | 33 | 0 | 0 | 12 | 0.68 | 1 | 2905 |
| Jrholland85@live ✗ | 400 | 40 | 26 | 0 | 0 | 2 | 4.00 | 1 | 2838 |
| Zero25485 (AI) | — | 29 | 24 | 0 | 0 | 12 | 0.44 | 1 | 2005 |
| lilliegdonshado (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| CHURCHILLmk9@live | 1124▲ +124 | 111 | 88 | 0 | 24 | 9 | 2.36 | 0 | 6412 |
| Hunkoapro@live | 575▲ +14 | 72 | 29 | 3 | 8 | 7 | 1.76 | 0 | 4251 |
| diutfarm (AI) | — | 56 | 32 | 2 | 30 | 12 | 0.85 | 0 | 3994 |
| bronunquotco (AI) | — | 33 | 18 | 1 | 50 | 10 | 0.57 | 0 | 3596 |
| egdmam (AI) | — | 52 | 34 | 0 | 20 | 11 | 0.83 | 0 | 3594 |
| jalrainseeom (AI) | — | 53 | 33 | 0 | 2 | 11 | 0.83 | 0 | 2976 |
| ThePilot (AI) | — | 35 | 19 | 1 | 2 | 11 | 0.59 | 0 | 2048 |
| mkutarat (AI) | — | 36 | 23 | 0 | 2 | 11 | 0.61 | 0 | 1994 |
| IrikHoop14150 (AI) | — | 32 | 15 | 0 | 0 | 13 | 0.43 | 0 | 1636 |
| NogedBacon221 (AI) | — | 30 | 12 | 0 | 0 | 14 | 0.39 | 0 | 1404 |
| Heckert81@live ✗ | — | 14 | 12 | 0 | 0 | 1 | 2.80 | 0 | 990 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:39 | sector_1_a | Axis | 11 | Rugjorgos, Sympty1101, KilenMint, Cespito, Zero25485 |
| 19:01 | sector_2_a | Axis | 6 | BestejongPILLE, KilenMint, Jrholland85@live |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.