decode: proto 304 · 2373 stat syncs · 884 zone events · 834 soldier mappings · 5.03s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| moreman221 | — | 53 | 13 | 5 | 39 | 7 | 1.23 | 0 | 4677 |
| SIASYN ✗ | — | 66 | 46 | 0 | 23 | 8 | 1.57 | 0 | 4590 |
| -Slayer_Shade- | — | 53 | 9 | 4 | 19 | 7 | 1.43 | 0 | 4031 |
| X_Dareg_X | — | 38 | 10 | 0 | 0 | 7 | 1.41 | 0 | 2185 |
| lis921 | — | 31 | 9 | 2 | 0 | 6 | 1.00 | 0 | 1955 |
| ZOVhcik | — | 32 | 12 | 0 | 1 | 8 | 1.23 | 0 | 1905 |
| dolgovd158 | — | 35 | 16 | 0 | 2 | 10 | 0.64 | 0 | 1688 |
| Konash20 | — | 34 | 13 | 0 | 1 | 8 | 0.69 | 0 | 1454 |
| Pro100_zombie | — | 22 | 14 | 0 | 0 | 12 | 0.35 | 0 | 1331 |
| despy79079 (AI) | — | 4 | 1 | 0 | 8 | 7 | 0.10 | 0 | 466 |
| fentik66 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sashawar21 | — | 106 | 88 | 1 | 39 | 8 | 2.26 | 3 | 9861 |
| Spasskji | — | 49 | 23 | 0 | 3 | 9 | 0.78 | 3 | 4064 |
| leDuck | — | 39 | 22 | 2 | 39 | 1 | 3.25 | 2 | 3995 |
| isaevmikael5 | — | 31 | 23 | 1 | 0 | 9 | 0.86 | 4 | 3625 |
| MahHunt | — | 43 | 28 | 1 | 22 | 4 | 2.26 | 1 | 3379 |
| pumadtrox | — | 36 | 7 | 6 | 12 | 8 | 1.00 | 0 | 2932 |
| Ciince456@psn | — | 30 | 22 | 0 | 0 | 9 | 0.52 | 0 | 1720 |
| Призрак02 | — | 29 | 13 | 0 | 0 | 8 | 0.56 | 0 | 1675 |
| HOLUB123 | — | 26 | 6 | 0 | 0 | 7 | 1.13 | 1 | 1365 |
| narcotic_pencil@psn ✗ | — | 18 | 11 | 0 | 0 | 8 | 0.69 | 0 | 1125 |
| DanielMG (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:10 | sector_1 | USSR | 6 | Spasskji, MahHunt, isaevmikael5, sashawar21 |
| 4:24 | sector_2_b | USSR | 3 | isaevmikael5, leDuck |
| 9:29 | sector_3 | USSR | 11 | Spasskji, isaevmikael5, sashawar21, HOLUB123 |
| 13:43 | sector_4_b | USSR | 8 | Spasskji, isaevmikael5, sashawar21, leDuck |
| 16:48 | sector_5_b | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.