launcherM1 Bazooka
BR 2·Allies·items/m1_bazooka
Caliber30 mm
Explosion damage18
Armor penetration (HEAT)80 mm
Bullet speed82 m/sec
Rate of fire per minute48 shots/min
Reload time2.6 sec
Vertical recoil50
Horizontal recoil50
Recoil vertical share50 %
ADS speed25 %
Magazine1
Weight8.2 kg
Cartridge weight1.58 kg
Firing modesbolt_action
Explosion40 dmg, radius 1–4.5 m
Splash penetration10–10
Splash damage offset[0.0, 0.25, 0.0]
Not shown in game — engine values
Recoil amount0.1
Shot frequency (shots/sec)0.8
Deviation recovery (extra)0.15
Max deviation15
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.1, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.05
Armor penetration (mm)10m: 2, 7000m: 1
Bullets per shot1
Cumulative armor power (mm)80
HEAT jet damage150
HEAT jet reach (m)3
Spall preset (HEAT jet)heat_fs
Explosion radius (m)1, 1.3
Bullet mass (kg)1.58
Normalization presetheat
Ricochet presethe
Spall preset (kinetic)ap
Slope effect presetap
Spall cone (°)30
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall: inline overrideTrue
Spall penetration (near, far, mm)11, 8
Spall presetheat_fs
Spall sections3
Computed
HEAT jet: constant at rangeTrue
HEAT jet: damage150
HEAT jet: penetration (mm)80
HEAT jet: standoff (m)3
Penetration by plate angle (mm)30: 0.86, 60: 1.98, 90: 2
Penetration: noteshell body only; see derived.heat.*
Ricochet below (° from plate)10
Penetration: sourcetable
Spall: cone (°)30
Spall: max fragment damage20
Spall: total damage640
Spall: total fragments68
Spall: max fragment penetration (mm)11
Shots deviation (base)5
Roll Call dataKills3,601,269
Users101,281
Matches seen646,507
BR 1 matches4
BR 2 matches65,662
BR 3 matches146,324
BR 4 matches21,172
BR 5 matches17,657