decode: proto 304 · 1046 stat syncs · 264 zone events · 387 soldier mappings · 3.44s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 德械骷髅师 | 1292▲ +5 | 60 | 40 | 1 | 0 | 2 | 6.00 | 1 | 3950 |
| pingvinubivator | 1490▼ -2 | 48 | 19 | 1 | 3 | 2 | 3.69 | 0 | 2517 |
| ADADK000 (AI) | — | 15 | 11 | 0 | 0 | 2 | 1.25 | 3 | 2170 |
| BoundItCamm (AI) | — | 18 | 13 | 0 | 4 | 1 | 2.00 | 2 | 1979 |
| asdjao (AI) | — | 11 | 8 | 0 | 0 | 2 | 0.65 | 2 | 1739 |
| japersze27 | 1267▼ -6 | 30 | 0 | 1 | 0 | 0 | 30.00 | 0 | 1615 |
| State (AI) | — | 11 | 3 | 0 | 2 | 3 | 0.58 | 1 | 989 |
| kamacoxu (AI) | — | 8 | 5 | 0 | 0 | 1 | 0.89 | 1 | 645 |
| Massir12 (AI) | — | 8 | 1 | 0 | 0 | 3 | 0.50 | 1 | 585 |
| XXExpirdani (AI) | — | 5 | 1 | 0 | 0 | 1 | 1.00 | 0 | 200 |
| KillerAsha1 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _MannCo_Puzzle | 1168▲ +6 | 40 | 7 | 0 | 2 | 3 | 2.86 | 0 | 1533 |
| RazerBigBud (AI) | — | 6 | 3 | 0 | 8 | 4 | 0.22 | 0 | 654 |
| LocaLoks (AI) | — | 12 | 1 | 0 | 6 | 4 | 0.50 | 0 | 608 |
| reezerbonos (AI) | — | 14 | 4 | 0 | 0 | 3 | 0.78 | 0 | 600 |
| FireDoge12 (AI) | — | 11 | 6 | 0 | 0 | 6 | 0.34 | 0 | 550 |
| gfh7513yjc (AI) | — | 11 | 5 | 0 | 0 | 4 | 0.44 | 0 | 480 |
| Richlastic31028 (AI) | — | 7 | 5 | 0 | 0 | 5 | 0.24 | 0 | 388 |
| daSilva82@live | 400 | 7 | 2 | 0 | 0 | 2 | 0.64 | 0 | 280 |
| IisenBo36 (AI) | — | 4 | 4 | 0 | 0 | 2 | 0.44 | 0 | 280 |
| karu60621 (AI) | — | 3 | 2 | 0 | 0 | 4 | 0.14 | 0 | 154 |
| STACK154 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:46 | sector_3 | Western Allies | 7 | asdjao, ADADK000, BoundItCamm |
| 7:00 | sector_4_a | Western Allies | 6 | State, Massir12, ADADK000 |
| 10:23 | sector_5 | Western Allies | 10 | 德械骷髅师, asdjao, ADADK000, BoundItCamm, kamacoxu |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.